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| while (!Done){
SDL_WaitEvent (&event);
switch (event.type){
case SDL_QUIT: Done = true;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym){
case SDLK_ESCAPE: Done = true;
break;
case SDLK_RIGHT: // move shooter right
if (!Pause)
Player->advance();
break;
case SDLK_LEFT: // move shooter left
if (!Pause)
Player->goBack();
break;
case SDLK_SPACE: // Shoot
if (!Pause)
Player->shoot();
break;
case SDLK_p: Pause = ! Pause;
break;
case SDLK_a:
if (speed < 80)
speed += 5;
break;
case SDLK_z:
if (speed > 5)
speed -= 5;
break;
default: break;
}
}
} |