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for (int h = 0 ; h< 200;h++) {
glBegin(GL_QUADS);
glTexCoord2i(0,1);
glVertex3f(100 ,100,0);
glColor3f(0.0f,1.0f,0.0f);
glTexCoord2i(1,1);
glVertex3f(100+40 ,100,0);
glTexCoord2i(1,0);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(100+40 ,100+40,0);
glTexCoord2i(0,0);
glVertex3f(100 ,100+40 ,0);
glEnd();
glBegin(GL_QUADS);
glTexCoord2i(0,1);
glVertex3f(200 ,200,0);
glColor3f(0.0f,1.0f,0.0f);
glTexCoord2i(1,1);
glVertex3f(200+40 ,200,0);
glTexCoord2i(1,0);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(200+40 ,200+40,0);
glTexCoord2i(0,0);
glVertex3f(200 ,200+40 ,0);
glEnd();} |