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| #include <iostream>
#include <map>
#include <string>
using namespace std;
class Fabrique
{
protected:
virtual void* Make () = 0;
friend class FabriquePrincipale;
};
class FabriquePrincipale
{
public:
static FabriquePrincipale& Instance ();
void Add (const string& name, Fabrique* fabrique)
{
fabriques.insert (make_pair (name, fabrique));
}
template <typename T> T* Make (const string& name)
{
Iterator it = fabriques.find (name);
if (it != fabriques.end ())
{
return (T*)(*it).second->Make ();
}
return NULL;
}
private:
FabriquePrincipale () {}
~FabriquePrincipale () {}
typedef map<string, Fabrique*> Map;
typedef Map::iterator Iterator;
static Map fabriques;
};
template <typename T> class FabriqueTemplate : public Fabrique
{
protected:
void* Make () { return new T; }
FabriqueTemplate (const string& name)
{
FabriquePrincipale::Instance ().Add (name, this);
}
friend T;
};
class Point
{
public:
virtual void Print () = 0;
};
class Point2D : public Point
{
public:
virtual void Print () { cout << "Point2D" << endl; }
private:
typedef FabriqueTemplate<Point2D> Fabrique;
static Fabrique fabrique;
};
class Point3D : public Point
{
public:
virtual void Print () { cout << "Point3D" << endl; }
private:
typedef FabriqueTemplate<Point3D> Fabrique;
static Fabrique fabrique;
};
class Forme
{
public:
virtual void Print () = 0;
};
class Triangle
{
public:
virtual void Print () { cout << "Triangle" << endl; }
private:
typedef FabriqueTemplate<Triangle> Fabrique;
static Fabrique fabrique;
};
class Cercle
{
public:
virtual void Print () { cout << "Cercle" << endl; }
private:
typedef FabriqueTemplate<Cercle> Fabrique;
static Fabrique fabrique;
};
FabriquePrincipale::Map FabriquePrincipale::fabriques;
FabriquePrincipale& FabriquePrincipale::Instance ()
{
static FabriquePrincipale instance;
return instance;
}
Point2D::Fabrique Point2D::fabrique ("Point2D");
Point3D::Fabrique Point3D::fabrique ("Point3D");
Cercle::Fabrique Cercle::fabrique ("Cercle");
Triangle::Fabrique Triangle::fabrique ("Triangle");
int main ()
{
FabriquePrincipale& fabrique = FabriquePrincipale::Instance ();
Point2D d2;
Point3D d3;
Cercle c;
Triangle t;
d2.Print ();
d3.Print ();
c.Print ();
t.Print ();
string point[] = { "Point2D", "Point3D" };
string forme[] = { "Cercle", "Triangle" };
for (int i = 0; i < 2; i++)
fabrique.Make<Point> (point[i])->Print ();
for (int i = 0; i < 2; i++)
fabrique.Make<Forme> (forme[i])->Print ();
int i;
cin >> i;
return 0;
} |