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bool InitExtensions( void )
{
//glewInit();
glext = (GLubyte *)glGetString( GL_EXTENSIONS );
if( ExtensionSupported( "GL_ARB_multitexture" ) )
{
#ifndef GL_VERSION_1_3
glActiveTexture = (PFNGLACTIVETEXTUREARBPROC)SDL_GL_GetProcAddress( "glActiveTextureARB" );
glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FARBPROC)SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVARBPROC)SDL_GL_GetProcAddress( "glMultiTexCoord2fvARB" );
glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FARBPROC)SDL_GL_GetProcAddress( "glMultiTexCoord3fARB" );
glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVARBPROC)SDL_GL_GetProcAddress( "glMultiTexCoord3fvARB" );
#endif // GL_VERSION_1_3
}
else
{
cout << "Multitexturing not supported! (GL_ARB_multitexture not found)" << endl;
return false;
}
return true;
} |