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import com.sun.opengl.util.Animator;
import com.sun.opengl.util.BufferUtil;
import com.sun.opengl.util.GLUT;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import java.nio.IntBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;
public class Render implements GLEventListener, MouseWheelListener, MouseListener, MouseMotionListener {
private GLCanvas lost_canvas;
private Animator anim;
private float zoom = 0f;
private float zoom_inc = 0.05f;
private int zeList;
private Point point;
private final int BUFSIZE = 512;
private final int RELEASED = 0;
private final int PICKED = 1;
private int mouse_state;
private int selected = -1;
private int arg3;
private int arg4;
private float xm;
private float ym;
public Render(GLCanvas canvas) {
this.lost_canvas = canvas;
}
private void drawSomething(GL gl) {
gl.glPushMatrix();
gl.glTranslatef(-5, 5, -20f);
GLUT glut = new GLUT();
float mat[] = {1, 1, 1, 0};
gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat, 0);
gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, (float) (.078125 * 128.0f));
gl.glLoadName(0);
gl.glPushName(0);
glut.glutSolidTeapot(1f);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(5, 5, -20f);
gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat, 0);
gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, (float) (.078125 * 128.0f));
gl.glLoadName(1);
gl.glPushName(1);
glut.glutSolidTeapot(1f);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(5, -5, -20f);
gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat, 0);
gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, (float) (.078125 * 128.0f));
gl.glLoadName(2);
gl.glPushName(2);
glut.glutSolidTeapot(1f);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(-5, -5, -20f);
gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat, 0);
gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, (float) (.078125 * 128.0f));
gl.glLoadName(3);
gl.glPushName(3);
glut.glutSolidTeapot(1f);
gl.glPopMatrix();
}
private void buildList(GL gl) {
zeList = gl.glGenLists(1);
gl.glNewList(zeList, GL.GL_COMPILE);
drawSomething(gl);
gl.glEndList();
}
private void makeLight(GL gl) {
float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
float amb_pos[] = {0, 0, 20, 0f};
gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, ambient, 0);
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, amb_pos, 0);
gl.glFrontFace(GL.GL_CW);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
gl.glEnable(GL.GL_AUTO_NORMAL);
gl.glEnable(GL.GL_NORMALIZE);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LESS);
}
public void init(GLAutoDrawable arg0) {
final GL gl = arg0.getGL();
gl.glShadeModel(GL.GL_SMOOTH); // Enable Smooth Shading
gl.glClearColor(1f, 1f, 1f, 1f);
gl.glClearDepth(1.0f);
buildList(gl);
makeLight(gl);
anim = new Animator(lost_canvas);
anim.start();
arg0.addMouseWheelListener(this);
arg0.addMouseListener(this);
arg0.addMouseMotionListener(this);
}
private void pickPoint(GL gl) {
GLU glu = new GLU();
int selectBuf[] = new int[BUFSIZE];
IntBuffer selectBuffer = BufferUtil.newIntBuffer(BUFSIZE);
int hits;
int viewport[] = new int[4];
gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);
gl.glSelectBuffer(BUFSIZE, selectBuffer);
gl.glRenderMode(GL.GL_SELECT);
gl.glInitNames();
gl.glPushName(0);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glPushMatrix();
gl.glLoadIdentity();
glu.gluPickMatrix((double) this.point.x,
(double) (viewport[3] - this.point.y),//
5.0, 5.0, viewport, 0);
gl.glTranslatef(0, 0, zoom);
glu.gluPerspective(45, arg3 / arg4, 1, 50);
gl.glCallList(zeList);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glPopMatrix();
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glFlush();
hits = gl.glRenderMode(GL.GL_RENDER);
selectBuffer.get(selectBuf);
processHits(hits, selectBuf);
}
private void processHits(int hits, int buffer[]) {
int names, ptr = 0;
if (hits > 0) {
names = buffer[ptr] - 1;
selected = names;
} else {
selected = -1;
}
System.out.println(selected);
}
public void display(GLAutoDrawable arg0) {
final GL gl = arg0.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, zoom);
if (this.point != null && this.mouse_state == this.PICKED) {
pickPoint(gl);
}
gl.glCallList(zeList);
gl.glFlush();
}
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
final GL gl = arg0.getGL();
this.arg3 = arg3;
this.arg4 = arg4;
gl.glViewport(0, 0, arg3, arg4);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
GLU glu = new GLU();
glu.gluPerspective(45, arg3 / arg4, 1, 50);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void displayChanged(GLAutoDrawable arg0, boolean arg1, boolean arg2) {
}
public void mouseWheelMoved(MouseWheelEvent arg0) {
if (arg0.getWheelRotation() == 1) {
zoom += zoom_inc;
} else {
zoom -= zoom_inc;
}
}
public void mouseClicked(MouseEvent arg0) {
}
public void mousePressed(MouseEvent arg0) {
if (arg0.getButton() == 0) {
this.point = arg0.getPoint();
this.mouse_state = this.PICKED;
}
}
public void mouseReleased(MouseEvent arg0) {
this.point = null;
this.mouse_state = this.RELEASED;
this.selected = -1;
}
public void mouseEntered(MouseEvent arg0) {
}
public void mouseExited(MouseEvent arg0) {
}
public void mouseDragged(MouseEvent arg0) {
if (arg0.getButton() == 0) {
this.point = arg0.getPoint();
this.mouse_state = this.PICKED;
}
}
public void mouseMoved(MouseEvent arg0) {
}
} |