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<html>
<head>
<title></title>
<script type="text/javascript">
<!--
// image file names go in these arrays
randImgObj.set1 = new Array( ["i1.gif", "i2.gif", "i3.gif", "i4.gif", "i5.gif"],
                             ["Texte 1", "Texte 2", "Texte 3", "Texte 4", "Texte 5"],
                             ["url_1", "url_2", "url_3", "url_4", "url_5"]
                            );
// If all the images you wish to display are in the same location, you can specify the path here 
randImgObj.imagesPath = "tests/images/";
// No need to edit code below this line 
/////////////////////////////////////////////////////////////////////
Array.prototype.shuffle = function() 
{
  var i, temp, i1, i2;
  for (i=0; i<this.length; i++) 
  {
    i1 = Math.floor( Math.random() * this.length );
    i2 = Math.floor( Math.random() * this.length );
    temp = this[i1];
    this[i1] = this[i2];
    this[i2] = temp;
  }
}
 
randImgObjs = []; // holds all random rotating image objects defined
// constructor 
function randImgObj(s) 
{
  this.speed=s; 
  this.ctr=0; 
  this.timer=0;
  this.index = randImgObjs.length;
  randImgObjs[this.index] = this;
  this.animString = "randImgObjs[" + this.index + "]";
}
 
randImgObj.prototype = 
{
  addImages: function(ar)
  { // preloads images
    this.imgObj.imgs = [];
    this.txtObj.txts = [];      //tableau des textes
    this.txtObj.liens = [];     //tableau des liens
    for (var i=0; ar[0][i]; i++)
    {
      this.imgObj.imgs[i] = new Image();
      this.imgObj.imgs[i].src = randImgObj.imagesPath + ar[0][i];   //0 : index des images
      // remplissage des tableaux txts et liens
      this.txtObj.txts[i] = ar[1][i];     // 1: index des textes
      this.txtObj.liens[i] = ar[2][i];    // 2: index des liens
    }
  },
  rotate: function()
  { // controls rotation
    var ctr = Math.floor( Math.random() * this.imgObj.imgs.length );
    if (ctr == this.ctr)
        ctr = (ctr > 0)? --ctr: ++ctr;
    this.ctr = ctr;
    if ( typeof this.imgObj.filters != "undefined" )
    {
   		this.imgObj.style.filter = 'blendTrans(duration=1)';
        if (this.imgObj.filters.blendTrans)
            this.imgObj.filters.blendTrans.Apply();
    }
    // nouvelle image
    this.imgObj.src = this.imgObj.imgs[this.ctr].src;
    // modification du texte
    this.txtObj.innerHTML = this.txtObj.txts[this.ctr];
    // modification du lien
    this.txtObj.href = this.txtObj.liens[this.ctr];
    if ( typeof this.imgObj.filters != "undefined" && this.imgObj.filters.blendTrans )
        this.imgObj.filters.blendTrans.Play();
  }
}
 
// sets up rotation for all defined randImgObjs
randImgObj.start = function() 
{
  for (var i=0; i<randImgObjs.length; i++) 
    randImgObjs[i].timer = setInterval(randImgObjs[i].animString + ".rotate()", randImgObjs[i].speed);                     
}
 
randImgObj.setUpImg = function(imgAr, sp, w, h)
{
  var rotator, img, imgStr = "";
  var n, txt, lien;                   //creation des variables n, txt et lien
  rotator = new randImgObj(sp);
  randImgObjs[randImgObjs.length-1].imgAr = imgAr;
  //imgAr.shuffle();   // mise en commentaire de la fonction de mélange
  n = Math.floor( Math.random() * imgAr[0].length );   // tirage d'une valeur aléatoire
  img = imgAr[ 0 ][ n ];     // on prend l image n
  txt = imgAr[ 1 ][ n ];     // on prend le texte n de l image n
  lien = imgAr[ 2 ][ n ];    // on prend l'url n
  // pas de modification de ce code
  imgStr += '<img src="' + randImgObj.imagesPath + img + '" alt="" ';
  imgStr += 'name="img' + (randImgObjs.length-1) + '" width="' + w + '" height="' + h + '">';
  // creation de la zone de texte
  imgStr += '<div style="font-size: 20pt; text-align: center">';
  imgStr += '<a id="txtImg' + (randImgObjs.length-1) + '" + href="' + lien + '">' + txt + '</a>';
  imgStr += '</div>';
  document.write(imgStr);
}
 
function initRandRotation() 
{
  for (var i=0; randImgObjs[i]; i++) 
  {
    var rotator = randImgObjs[i];
    rotator.imgObj = document.images["img" + i]; // get reference to the image object
    // on recupere la zone de texte et de liens des images
    rotator.txtObj = document.getElementById("txtImg" + i);
    rotator.addImages(rotator.imgAr);
    rotator.rotate();
  }
  randImgObj.start();  
}
 
//-->
</script>
</head>
<body onload="initRandRotation()">
<div style="background-color: #DDD; width: 500px; border: 4px ridge #DDD">
    <script type="text/javascript">
    //  images array_img, delay, width and height of images
    randImgObj.setUpImg(randImgObj.set1, 4600, 474, 174);
    </script>
</div>
</body>
</html> |