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glBegin(GL_QUADS);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, id[0]);
glTexCoord2f(0.0, 0.0);glVertex3i(1,1,1);
glTexCoord2f(0.0, 1.0);glVertex3i(1,-1,1);
glTexCoord2f(1.0, 1.0);glVertex3i(-1,-1,1);
glTexCoord2f(1.0, 0.0);glVertex3i(-1,1,1);
glDisable(GL_TEXTURE_2D);
glEnd();
glBegin(GL_QUADS);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, id[1]);
glTexCoord2f(0.0, 0.0);glVertex3i(1,1,-1);
glTexCoord2f(0.0, 1.0);glVertex3i(1,-1,-1);
glTexCoord2f(1.0, 1.0);glVertex3i(-1,-1,-1);
glTexCoord2f(1.0, 0.0);glVertex3i(-1,1,-1);
glDisable(GL_TEXTURE_2D);
glEnd(); |