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    M_face   = new vue(&M_matrice);
    M_droite = new vue(&M_matrice, 1, 0);
 
    M_layout = new QGridLayout;
 
    M_layout->addWidget(M_droite, 2, 4);
    M_layout->addWidget(new QPushButton("One"), 0, 0, 4, 4);
    M_layout->addWidget(M_face, 2, 2);
 
 
 
    QObject::connect( M_face,     SIGNAL(        clic(int, int)),      &M_matrice,   SLOT(     clic(int, int)));
    QObject::connect( M_face,     SIGNAL(      declic(int, int)),      &M_matrice,   SLOT(   declic(int, int)));
    QObject::connect(&M_matrice,  SIGNAL(nouveauPoint(int, int, int)),  M_face,      SLOT(posePoint(int, int, int)));
 
    QObject::connect( M_droite,   SIGNAL(        clic(int, int)),      &M_matrice,   SLOT(     clic(int, int)));
    QObject::connect( M_droite,   SIGNAL(      declic(int, int)),      &M_matrice,   SLOT(   declic(int, int)));
    QObject::connect(&M_matrice,  SIGNAL(nouveauPoint(int, int, int)),  M_droite,    SLOT(posePoint(int, int, int)));
 
 
 
 
    setLayout(M_layout); |