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(*m_pDevice)->SetTexture( 0, m_pTexture );
(*m_pDevice)->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
(*m_pDevice)->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
(*m_pDevice)->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
(*m_pDevice)->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE );
D3DXMATRIXA16 mat;
mat._11 = 1.0f; mat._12 = 0.00f; mat._13 = 0.00f; mat._14 = 0.00f;
mat._21 = 0.00f;mat._22 =-1.0f ; mat._23 = 0.00f; mat._24 = 0.00f;
mat._31 = 0.00f;mat._32 = 0.00f; mat._33 = 1.00f; mat._34 = 0.00f;
mat._41 = 1.0f; mat._42 = 1.0f ; mat._43 = 0.00f; mat._44 = 1.00f;
(*m_pDevice)->SetTransform(D3DTS_TEXTURE0, &mat);
(*m_pDevice)->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2 );
(*m_pDevice)->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_SPHEREMAP); |