Erreur compilation: fichiers Include trop nombreux
bon voila.. j'essai de compiler un exemple tiré du livre La Bible C++ sous visual studio, j'utilise le code d'origine sans aucune modification et ca me donne cette erreur
1>main.cpp
1>c:\documents and settings\pierrick charlebois\mes documents\visual studio 2005\projects\testbible\testbible\ccc_shap.h(3) : fatal error C1014: fichiers Include trop nombreux : profondeur = 1024
voici les code source
main.cpp
Code:
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| #include "ccc_win.h"
int ccc_win_main()
{
Point p(1, 3);
cwin << p << Circle(p, 2.5);
return 0;
} |
ccc_win.h
Code:
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|
#include "ccc_shap.h"
#if defined(_MSC_VER)
#define CCC_MSW
#endif
#if defined(_WINDOWS_) || defined (_Windows) || defined(WINVER) || defined(__WIN32__)
#define CCC_MSW
#endif
#if defined(__GNUC__) && !defined(CCC_MSW)
#define CCC_X11
#endif
#if defined(CCC_ASC)
#include "ccc_asc.h"
#elif defined(CCC_WXW)
#include "ccc_wxw.h"
#elif defined(CCC_X11)
#include "ccc_x11.h"
#elif defined(CCC_MSW)
#include "ccc_msw.h"
#else
#include "ccc_asc.h"
#endif |
ccc_shap.h
Code:
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|
#include <cstdio>
#include "ccc_shap.h"
Point::Point()
{
x = 0.0;
y = 0.0;
}
Point::Point(double x1, double y1)
{
x = x1;
y = y1;
}
double Point::get_x() const
{
return x;
}
double Point::get_y() const
{
return y;
}
void Point::move(double dx, double dy)
{
x += dx;
y += dy;
}
/*-------------------------------------------------------------------------*/
Circle::Circle()
{
radius = 0.0;
}
Circle::Circle(Point p, double r)
{
center = p;
radius = r;
}
Point Circle::get_center() const
{
return center;
}
double Circle::get_radius() const
{
return radius;
}
void Circle::move(double dx, double dy)
{
center.move(dx, dy);
}
/*-------------------------------------------------------------------------*/
Line::Line()
{
}
Line::Line(Point p1, Point p2)
{
from = p1;
to = p2;
}
Point Line::get_start() const
{
return from;
}
Point Line::get_end() const
{
return to;
}
void Line::move(double dx, double dy)
{
from.move(dx, dy);
to.move(dx, dy);
}
/*-------------------------------------------------------------------------*/
Message::Message()
{}
Message::Message(Point s, const string& m)
{
start = s;
text = m;
}
Message::Message(Point s, double x)
{
start = s;
char buf[20];
sprintf(buf, "%g", x);
text = buf;
}
Point Message::get_start() const
{
return start;
}
string Message::get_text() const
{
return text;
}
void Message::move(double dx, double dy)
{
start.move(dx, dy);
} |
je ne comprend pas vraiment... pourquoi il y aurais "trop" d'include ??? :(
merci pour toute réponse