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import * as THREE from 'three';
 
const width = window.innerWidth, height = window.innerHeight;
 
// init
 
const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;
 
const scene = new THREE.Scene();
 
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
 
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
 
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
let container=document.getElementById('container');
container.appendChild( renderer.domElement );
 
// animation
 
function animate( time ) {
 
	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;
 
	renderer.render( scene, camera );
 
} |