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| //Droite.
VertexArray va1(sf::Quads, 4, this);
Vertex v1(Vector3f(1, -1, -1));
Vertex v2(Vector3f(1, 1, -1));
Vertex v3(Vector3f(1, 1, 1));
Vertex v4(Vector3f(1, -1, 1));
va1[0] = v1;
va1[1] = v2;
va1[2] = v3;
va1[3] = v4;
Material material1;
material1.addTexture(nullptr, sf::IntRect(0, 0, 0, 0));
Face face1 (va1, material1, getTransform());
//Gauche.
VertexArray va2(sf::Quads, 4, this);
Vertex v5(Vector3f(-1, -1, -1));
Vertex v6(Vector3f(-1, 1, -1));
Vertex v7(Vector3f(-1, 1, 1));
Vertex v8(Vector3f(-1, -1, 1));
va2[0] = v5;
va2[1] = v6;
va2[2] = v7;
va2[3] = v8;
Material material2;
material2.addTexture(nullptr, sf::IntRect(0, 0, 0, 0));
Face face2 (va2, material2, getTransform());
//Dessus
VertexArray va3(sf::Quads, 4, this);
Vertex v9(Vector3f(-1, 1, -1));
Vertex v10(Vector3f(1, 1, -1));
Vertex v11(Vector3f(1, 1, 1));
Vertex v12(Vector3f(-1, 1, 1));
va3[0] = v9;
va3[1] = v10;
va3[2] = v11;
va3[3] = v12;
Material material3;
material3.addTexture(nullptr, sf::IntRect(0, 0, 0, 0));
Face face3 (va3, material3, getTransform());
//Dessous.
VertexArray va4(sf::Quads, 4, this);
Vertex v13(Vector3f(-1, -1, -1));
Vertex v14(Vector3f(1, -1, -1));
Vertex v15(Vector3f(1, -1, 1));
Vertex v16(Vector3f(-1, -1, 1));
va3[0] = v13;
va3[1] = v14;
va3[2] = v15;
va3[3] = v16;
Material material4;
material4.addTexture(nullptr, sf::IntRect(0, 0, 0, 0));
Face face4 (va4, material4, getTransform());
//Devant
VertexArray va5(sf::Quads, 4, this);
Vertex v17(Vector3f(-1, -1, 1));
Vertex v18(Vector3f(1, -1, 1));
Vertex v19(Vector3f(1, 1, 1));
Vertex v20(Vector3f(-1, 1, 1));
va5[0] = v17;
va5[1] = v18;
va5[2] = v19;
va5[3] = v20;
Material material5;
material5.addTexture(nullptr, sf::IntRect(0, 0, 0, 0));
Face face5 (va5, material5, getTransform());
//Derrière.
VertexArray va6(sf::Quads, 4, this);
Vertex v21(Vector3f(-1, -1, -1));
Vertex v22(Vector3f(1, -1, -1));
Vertex v23(Vector3f(1, 1, -1));
Vertex v24(Vector3f(-1, 1, -1));
va6[0] = v21;
va6[1] = v22;
va6[2] = v23;
va6[3] = v24;
Material material6;
material6.addTexture(nullptr, sf::IntRect(0, 0, 0, 0));
Face face6 (va6, material6, getTransform());
setName("SKYBOX"); |