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from tkinter import *
import math
import random as rd
from PIL import Image, ImageTk
import os
def combinaison_lineaire(A,B,u,v):
return [A[0]*u+B[0]*v,A[1]*u+B[1]*v]
def interpolation_lineaire(A,B,t):
return combinaison_lineaire(A,B,t,1-t)
def vecteur_unitaire(P1,P2):
Ux = P2[0]-P1[0]
Uy = P2[1]-P1[1]
norme = math.sqrt(Ux*Ux+Uy*Uy)
if norme!=0:
return [Ux/norme,Uy/norme]
else:
return False
def test_alignement_4pts(points,epsilon):
U1 = vecteur_unitaire(points[0],points[1])
U2 = vecteur_unitaire(points[1],points[2])
U3 = vecteur_unitaire(points[2],points[3])
if U2:
x = 2.0-(U1[0]*U2[0]+U1[1]*U2[1]+U2[0]*U3[0]+U2[1]*U3[1])
else:
x = 1.0-(U1[0]*U3[0]+U1[1]*U3[1])
if abs(x) < epsilon:
return True
else:
return False
def division_courbe_bezier_3(points_control):
P01 = interpolation_lineaire(points_control[0],points_control[1],0.5)
P12 = interpolation_lineaire(points_control[1],points_control[2],0.5)
P23 = interpolation_lineaire(points_control[2],points_control[3],0.5)
P01_12 = interpolation_lineaire(P01,P12,0.5)
P12_23 = interpolation_lineaire(P12,P23,0.5)
Q = interpolation_lineaire(P01_12,P12_23,0.5)
return ([points_control[0],P01,P01_12,Q],[Q,P12_23,P23,points_control[3]])
def courbe_bezier_3_recursif(points_control,epsilon,pile_points_courbe):
if test_alignement_4pts(points_control,epsilon):
pile_points_courbe.append(points_control[0])
else:
(points_1,points_2) = division_courbe_bezier_3(points_control)
courbe_bezier_3_recursif(points_1,epsilon,pile_points_courbe)
courbe_bezier_3_recursif(points_2,epsilon,pile_points_courbe)
class Courbe:
def __init__(self,P0,P1,P2,P3,epsilon):
self.points_courbe = []
self.epsilon = epsilon
self.bezier_3_recursif_init([P0,P1,P2,P3])
self.points_control = [P0,P1,P2,P3]
def bezier_3_recursif_init(self,points_control):
courbe_bezier_3_recursif(points_control,self.epsilon,self.points_courbe)
self.P2 = points_control[2]
self.P3 = points_control[3]
def ajouter(self,P2,P3):
P0 = self.P3
P1 = [P0[0]+P0[0]-self.P2[0],P0[1]+P0[1]-self.P2[1]]
self.bezier_3_recursif_init([P0,P1,P2,P3])
self.points_control.append(P1)
self.points_control.append(P2)
self.points_control.append(P3)
self.dernier_point = P3
def liste_points(self):
self.points_courbe.append(self.dernier_point)
return self.points_courbe
def liste_points_control(self):
self.points_control.append(self.dernier_point)
return self.points_control
def CalculeVitesse(L):
n = len(L)
V = []
T = []
for i in range(0,n):
x,y = L[i]
xp, yp = L[i-1]
xs, ys = L[(i+1)//n]
dG = ((x-xp)**2 + (y - yp)**2)**.5
dD = ((x-xs)**2 + (y - ys)**2)**.5
v = (dG+dD)/2
V.append(v)
T.append(dD/v)
V.append(50)
return V, T
courbe = Courbe([121,276],[142,246],[169,212],[190,182],5e-3)
courbe.ajouter([269,146],[339,142])
courbe.ajouter([460,161],[491,154])
courbe.ajouter([514,151],[535,149])
courbe.ajouter([562,142],[571,132])
courbe.ajouter([605,112],[637,130])
courbe.ajouter([684,137],[713,96])
courbe.ajouter([782,114],[791,110])
courbe.ajouter([810,140],[815,145])
courbe.ajouter([600,440],[600,445])
courbe.ajouter([300,400],[300,405])
courbe.ajouter([121,275],[121,276])
points = courbe.liste_points()
class Menu() :
def __init__(self) :
self.f = Tk()
self.f.attributes('-fullscreen', True)
self.f.bind('<Escape>',lambda e: self.f.destroy())
w, h = self.f.winfo_screenwidth(), self.f.winfo_screenheight()
image = Image.open(r"C:\Users\user\Documents\cours\informatique\prog\proj_info\logo2.png")
image = image.resize((w, h))
photo = ImageTk.PhotoImage(image)
can = Canvas(self.f, highlightthickness=0)
can.create_image(0, 0, anchor='nw', image=photo)
l=Label(can, text = 'Bienvenue dans Le Mans, Le jeu !', fg = '#FFFFFF', bg = '#01193b' ).place(x = 350, y = 450)
l0=Label(can, text = "Ceci est un jeu de simulation visant à recréer différentes années de la célèbre course des 24h du Mans.\nVous allez être projeté au coeur de l'une de ces années avec pour objectif de réussir à gagner.\nPlusieurs paramètres seront pris en compte pour cela.\nNous vous laissons découvrir tout cela... Bon jeu !", fg = '#FFFFFF', bg = '#01193b').place(x = 170, y = 475)
self.L1=points
self.i=-1
self.d=True
b0 = Button(can, width = '10', text = 'Suite !', fg = '#FFFFFF', bg = '#01193b', command=self.s).place(x = 400, y = 550)
bEnd = Button(can, text = 'Quitter', command = self.destroyf).place(x = 750, y = 825)
can.pack(fill='both', expand=1)
self.f.mainloop()
def Ecuries(self) :
self.f1 = Tk()
self.f1.attributes('-fullscreen', True)
self.f1.bind('<Escape>',lambda e: self.f1.destroy())
w, h = self.f1.winfo_screenwidth(), self.f1.winfo_screenheight()
image = Image.open(r"C:\Users\user\Documents\cours\informatique\prog\proj_info\logo2.png")
image = image.resize((w, h))
photo = ImageTk.PhotoImage(image)
can = Canvas(self.f1, highlightthickness=0)
can.create_image(0, 0, anchor='nw', image=photo)
l1 = Label(self.f1, text = 'Veuillez choisir votre écurie.', fg = '#FFFFFF', bg = '#01193b').place(x = 400, y = 400)
l2 = Label(self.f1, text = 'Attention, chaque écurie possède ses propres caractéristiques !', bg = '#01193b', fg = '#B40431').place(x = 300, y = 450)
l3 = Label(self.f1, text = 'Bon jeu !', fg = '#FFFFFF', bg = '#01193b').place(x = 440, y = 500)
b1 = Button(self.f1, width = '10', text = "Ferrari", fg = '#FFFFFF', bg = '#01193b', command=self.s1).place(x = 1300, y = 450)
b2 = Button(self.f1, width = '10', text = 'Alpine', fg = '#FFFFFF', bg = '#01193b', command=self.s1).place(x = 1300, y = 500)
b3 = Button(self.f1, width = '10', text = 'Porsche', fg = '#FFFFFF', bg = '#01193b', command=self.s1).place(x = 1300, y = 300)
b4 = Button(self.f1, width = '10', text = 'Ford', fg = '#FFFFFF', bg = '#01193b', command=self.s1).place(x = 1300, y = 350)
b5 = Button(self.f1, width = '10', text = 'Shelby', fg = '#FFFFFF', bg = '#01193b', command=self.s1).place(x = 1300, y = 400)
bEnd = Button(self.f1, text = 'Quitter', command = self.destroyf1).place(x = 748, y = 825)
can.pack(fill='both', expand=1)
self.f1.mainloop()
def Boost(self) :
self.f2 = Tk()
self.f2.attributes('-fullscreen', True)
self.f2.bind('<Escape>',lambda e: self.f2.destroy())
w, h = self.f2.winfo_screenwidth(), self.f2.winfo_screenheight()
image = Image.open(r"C:\Users\user\Documents\cours\informatique\prog\proj_info\logo2.png")
image = image.resize((w, h))
photo = ImageTk.PhotoImage(image)
can = Canvas(self.f2, highlightthickness = 0)
can.create_image(0, 0, anchor='nw', image = photo)
l0 = Label(self.f2, text = "Ce menu vous permet de choisir les différents composants afin d'optimiser au mieux votre voiture.\nDes pneus soft permettrons un meilleur démarrage mais s'userons plus vite.\nLes spoilers vous permettent suivant leur classe de meilleurs temps au tour. ", fg = '#FFFFFF', bg = '#01193b').place(x = 200, y = 475)
l1 = Label(self.f2, text = 'Les pneus', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 250)
c1 = Checkbutton(self.f2, text = 'Soft tires', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 300)
c2 = Checkbutton(self.f2, text = 'Medium tires', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 350)
c3 = Checkbutton(self.f2, text = 'Wet time tires', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 400)
l2 = Label(self.f2, text = 'Les spoilers', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 450)
c4 = Checkbutton(self.f2, text = 'Spoiler basique', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 500)
c5 = Checkbutton(self.f2, text = 'Spoiler élite', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 550)
l3 = Label(self.f2, text = 'Puissance moteur', fg = '#FFFFFF', bg = '#01193b').place(x = 1300, y = 600)
b1 = Button(self.f2, width = '10', text = 'Suite !', fg = '#FFFFFF', bg = '#01193b', command=self.s2).place(x = 1310, y = 700)
bEnd = Button(self.f2, text = 'Quitter', command = self.destroyf2).place(x = 750, y = 825)
can.pack(fill='both', expand=1)
self.f2.mainloop()
def circuit(self) :
self.f3 = Tk()
self.f3.attributes('-fullscreen', True)
self.f3.bind('<Escape>',lambda e: self.f3.destroy())
w, h = self.f3.winfo_screenwidth(), self.f3.winfo_screenheight()
image = Image.open(r"C:\Users\user\Documents\cours\informatique\prog\proj_info\circuit.png")
image = image.resize((w, h))
photo = ImageTk.PhotoImage(image)
can3 = Canvas(self.f3, highlightthickness = 0)
can3.create_image(0, 0, anchor='nw', image = photo)
l1 = Label(self.f3, width = 20, text = 'Vos options en jeu:').place(x = 1350, y = 200)
l2 = Label(self.f3, width = 20 , text = 'Retour au stand').place(x = 1350, y = 250)
l3 = Label(self.f3, width = 20, text = 'Etat des pneus').place(x = 1350, y = 450)
l4 = Label(self.f3, width = 20, text = "Jauge d'essence").place(x = 1350, y = 550)
b1 = Button(self.f3, width = 20, text = "Plein d'essence", bg = '#A4A4A4').place(x = 1350, y = 275)
b2 = Button(self.f3, width = 20, text = "Changement pour pneu\nmedium", bg = '#A4A4A4').place(x = 1350, y = 305)
b3 = Button(self.f3, width = 20, text = "Changement pour pneu\nmou", bg = '#A4A4A4').place(x = 1350, y = 345)
b4 = Button(self.f3, width = 20, text = "Changement pour pneu\npluie", bg = '#A4A4A4').place(x = 1350, y = 385)
b5 = Button(self.f3, width = 20, text = "start", bg = '#A4A4A4', command=self.move).place(x = 1350, y = 725)
b6 = Button(self.f3, width = 20, text = "arrêt", bg = '#A4A4A4', command=self.stop).place(x = 1350, y = 755)
b7 = Button(self.f3, width = 20, text = "mise en grille", bg = '#A4A4A4', command=self.miseengrille).place(x = 1350, y = 785)
bEnd = Button(self.f3, text ='Quitter', command = self.destroyf3).place(x = 750, y = 825)
can3.pack(fill='both', expand=1)
self.f3.mainloop()
def index(self):
self.i=self.i+1
return self.i
def miseengrille(self):
o=self.L1[1]
self.x=o[0]
self.y=o[1]
self.point = self.can3.create_oval(self.x, self.y,self.x+5,self.y+5,width=20, fill="black")
def move(self):
m=len(self.L1)
i=self.index()
if self.d==True:
if i<m:
o=self.L1[i]
self.x=o[0]
self.y=o[1]
elif i>m:
self.i=-1
self.can3.coords(self.point, self.x, self.y, self.x+5,self.y+5)
self.after(40, self.move)
def stop(self):
self.d=False
o=self.L1[1]
self.x=o[0]
self.y=o[1]
def s(self) :
self.f.destroy()
self.Ecuries()
def s1(self) :
self.f1.destroy()
self.Boost()
def s2(self) :
self.f2.destroy()
self.circuit()
def destroyf(self) :
self.f.destroy()
def destroyf1(self) :
self.f1.destroy()
def destroyf2(self) :
self.f2.destroy()
def destroyf3(self) :
self.f3.destroy()
start = Menu() |