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| import pygame
import time
pygame.init()
ecran = pygame.display.set_mode((500,500))
continuer = True
y = 400
x = 20
direction = 1
while continuer:
class carre:
def haut(self,n):
return int(n-5)
def bas(self,n):
return int(n+5)
def gauche(self,n):
return int(n-5)
def droite(self,n):
return int(n+5)
if direction != 0:
while direction == 1:
nb = carre()
y = nb.haut(y)
time.sleep(1)
pygame.draw.rect(ecran,(255,0,0),(x,y,20,20))
pygame.display.flip
while direction == 2:
nb = carre()
y = nb.bas(y)
time.sleep(1)
pygame.draw.rect(ecran,(255,0,0),(x,y,20,20))
pygame.display.flip
while direction == 3:
nb = carre()
x = nb.gauche(x)
time.sleep(1)
pygame.draw.rect(ecran,(255,0,0),(x,y,20,20))
pygame.display.flip
while direction == 4:
nb = carre()
x= nb.droite(x)
time.sleep(1)
pygame.draw.rect(ecran,(255,0,0),(x,y,20,20))
pygame.display.flip
for event in pygame.event.get():
presse = pygame.key.get_pressed()
if presse[pygame.K_UP] ==1:
direction = 1
if presse[pygame.K_DOWN] == 1:
direction = 2
if presse[pygame.K_LEFT] == 1:
direction = 3
if presse[pygame.K_RIGHT] == 1:
direction = 4
if presse[pygame.K_w] == 1:
continuer = False
pygame.draw.rect(ecran,(255,0,0),(x,y,20,20))
pygame.display.flip()
pygame.quit() |