Classe héritée ne trouve pas la méthode de ma classe mère.
Salut!
J'ai une classe dans un namespace SDLWindow :
Code:
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#include "../../../include/odfaeg/Graphics/sdlWindow.hpp"
namespace odfaeg {
namespace window {
SDLWindow::SDLWindow(unsigned int width, unsigned int height, std::string title) {
create(width, height,title);
}
void SDLWindow::create(unsigned int width, unsigned int height, std::string title) {
window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
width,
height,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
this->width = width;
this->height = height;
}
void SDLWindow::initSDL() {
if (SDL_Init(SDL_INIT_VIDEO) != 0 )
{
fprintf(stdout,"Échec de l'initialisation de la SDL (%s)\n",SDL_GetError());
return -1;
}
}
void SDLWindow::onCreate() {
}
void SDLWindow::onResize() {
}
void SDLWindow::setPosition(unsigned int x, unsigned int y) {
SDL_SetWindowPosition(window, x, y);
}
bool SDLWindow::pollEvent(SDL_Event event) {
}
bool SDLWindow::isOpen() {
return window != nullptr;
}
void SDLWindow::close() {
SDL_DestroyWindow(window);
window = nullptr;
}
void SDLWindow::display() {
SDL_GL_SwapWindow(window);
}
SDL_Window* SDLWindow::getWindow() {
return window;
}
SDLWindow::~SDLWindow() {
SDL_DestroyWindow(window);
}
}
} |
Et une autre classe dans un autre namespace qui hérite de SDLWindow :
Code:
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#include "../../../include/odfaeg/Graphics/sdlRenderWindow.hpp"
#include "glCheck.h"
namespace odfaeg {
namespace graphic {
using namespace sf;
SDLRenderWindow::SDLRenderWindow(unsigned int width, unsigned int height, const std::string& title, const sf::ContextSettings& settings)
{
this->settings = settings;
activated = false;
create(width, height, title);
}
bool SDLRenderWindow::activate(bool active) {
if (active && !activated) {
if(SDL_GL_MakeCurrent(window::SDLWindow::getWindow(), context)) {
return false;
} else {
activated = true;
return true;
}
} else if (!active && activated) {
if(SDL_GL_MakeCurrent(window::SDLWindow::getWindow(), nullptr)) {
return false;
} else {
activated = false;
return true;
}
}
return true;
}
bool SDLRenderWindow::isActive() {
return activated;
}
bool SDLRenderWindow::isUsingDepthTest() const {
return useDepthTest;
}
void SDLRenderWindow::onCreate() {
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings.majorVersion);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings.minorVersion);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, settings.stencilBits);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings.depthBits);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (settings.antialiasingLevel > 0) ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, settings.antialiasingLevel);
context = SDL_GL_CreateContext(window);
priv::ensureGlewInit();
/*glewExperimental = GL_TRUE;
GLenum status = glewInit();
if (status == GLEW_OK)
{
std::cout<<"Glew initialized!"<<std::endl;
}
else
{
err() << "Failed to initialize GLEW, " << glewGetErrorString(status) << std::endl;
}*/
// Just initialize the render target part
RenderTarget::initialize();
}
SDLRenderWindow::~SDLRenderWindow() {
SDL_GL_DeleteContext(context);
}
}
} |
Le problème c'est que le compilateur me dit qu'il ne trouve pas la méthode getWindow() de la classe mère :
Code:
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/home/laurent/Développement/Projets-c++/ODFAEG/src/odfaeg/Graphics/sdlRenderWindow.cpp|14|error: getWindow is not a member of odfaeg::window::SDLWindow| |
Est ce que la classe mère doit être dans le même namespace que la classe fille ?