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import tkinter as tk
import time
dx=0
dy=0
figures = []
def create_personnage(canvas, x, y, color='', legs=0, dx=dx, dy=dy):
    personnage = [ x, y, color, legs, dx, dy ]    
    size = 40
    ccr = canvas.create_rectangle
    ccr(x, y, x+size, y+size, fill=color)
    y0 = y + size + 5
    x0 = x
    if legs % 2:
        ccr(x0, y0, x0+15, y0+10, fill=color)
    else:
        ccr(x0+5, y0, x0+20, y0+10, fill=color)
    x0 = x+25
    if legs % 2:
        ccr(x0, y0, x0+15, y0+10, fill=color)
    else:
        ccr(x0-5, y0, x0+10, y0+10, fill=color)
    return personnage
 
done = False
def set_done():
    global done
    done = True
 
def figures_move(canvas, colors):
    for ix, personnage in enumerate(figures):
        x, y, color, legs, dx, dy = personnage
        if color in colors:
            x += dx
            y += dy
            legs = (legs + 1) % 4
            p = create_personnage(canvas, x, y, color, legs, dx, dy)
            figures[ix] = p # on mémorise la nouvelle position, état.
        else: # on fait du surplace.
            create_personnage(canvas, x, y, color, legs, dx, dy)
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
for x, y, dx, dy in ((10, 10, 4, 10), (45, 80, 5, 12)):
    figures.append(create_personnage(canvas, x, y, color='red',dx=dx, dy=dy))                        
    figures.append(create_personnage(canvas, 55, 0, color='blue', dx=8, dy=8))
 
colors = ['blue', 'red']
 
while not done:
    canvas.delete('all')
    figures_move(canvas, colors)
    root.update()
    time.sleep(0.2) |