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import pygame, time, sys, math
import pygame.gfxdraw
from pygame.locals import*
pygame.init()
screen = pygame.display.set_mode((1045, 630))
font = pygame.image.load("fontecran1.jpg").convert()
screen.blit(font, (0,0))
font = pygame.font.SysFont("Verdana", 12)
pygame.display.flip()
degrade = pygame.image.load("degrade.gif").convert()
class curseur_vitesse():
def __init__(self, xpos, ypos):
self.xpos = xpos
self.ypos = ypos
self.val = 0
self.surf = pygame.surface.Surface((15, 100))
self.rectangle = pygame.rect.Rect((0, self.val, 15, 4))
def draw(self):
surf = self.surf.copy()
surf.blit(degrade, (0, 0))
pygame.draw.rect(surf, YELLOW, self.rectangle)
if self.val == 0:
while self.val < 100:
pygame.time.delay(100)
self.val = self.val + 1
self.rectangle.move_ip(0, self.val+2)
pygame.draw.rect(surf, YELLOW, self.rectangle)
print(self.val)
if self.val == 100:
while self.val > 0:
pygame.time.delay(100)
self.val = self.val - 1
self.rectangle.move_ip(0, self.val-2)
pygame.draw.rect(surf, YELLOW, self.rectangle)
print(self.val)
screen.blit(surf, (self.xpos, self.ypos))
return self.val
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 50, 50)
YELLOW = (255, 255, 0)
GREEN = (0, 255, 50)
BLUE = (50, 50, 255)
GREY = (200, 200, 200)
ORANGE = (200, 100, 50)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
TRANS = (1, 1, 1)
test = curseur_vitesse(100, 60)
n = 1
continuer = 1
while continuer == 1:
test.draw()
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.flip() |