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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" /><title>forked: 変体 - js do it</title>
<meta name="Description" content="jsdo.it - share JavaScript, HTML5 and CSS - " />
<meta name="Keywords" content="JavaScript,HTML5,CSS" />
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1, maximum-scale=1">
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8/jquery.min.js"></script>
<style type="text/css">* {margin:0;padding:0;}
body {background:#003747;overflow:hidden;}
#canvas {cursor:pointer;position:relative;z-index:6;border-radius:200px 200px 200px 200px;}
</style></head>
<body>
<canvas id='canvas' width="240" height="240"></canvas>
<script type="text/javascript" src="test_un.js"></script>
<script type="text/javascript" src="flatshader.js"></script>
<script type="text/javascript" src="light.js"></script>
<script type="text/javascript" src="matrix.js"></script>
<script type="text/javascript" src="triangle.js"></script>
<script type="text/javascript" src="vertex.js"></script>
<script type="text/javascript">
var canvasW = 240;
var canvasH = 240;
var ctx, do3d, mouseX, mouseY;
var fps = 5;
var vpX = canvasW>>1;
var vpY = canvasH>>1;
var cnt = 0;
var motion_cnt = 0;
var velocity = 0;
var IDLING_TIME = 1;
(function()
{
window.onload = function(){
//Canvas
var _canvas = document.getElementById("canvas");
_canvas.addEventListener("mouseover", onMouseOver, true);
//Context
ctx = _canvas.getContext("2d");
//3D Object
//do3d = new ExtraDisplayObject3D(this, "#0C89AD");
do3d = new ExtraDisplayObject3D(this, "#FFFFF");
setInterval(update, 300/fps);
}
}
)();
function onMouseOver(e)
{
mouseX = e.clientX - document.body.scrollLeft;
mouseY = e.clientY - document.body.scrollTop;
}
function update()
{
cnt++;
var i, vertex, target_v;
var angleX = 5 * .029;
var angleY = 50 * .029;
if(isNaN(angleX)) angleX = 3;
if(isNaN(angleY)) angleY = 2.5;
do3d.rotationX += angleX;
do3d.rotationY += angleY;
//do3d.rotationZ += angleX;
do3d.setTransformMatrix();
if(do3d.isDeform){
// motion_cnt++;
// if(motion_cnt >= IDLING_TIME) velocity += 2.93;
//if(motion_cnt == IDLING_TIME) (do3d.formType == "sphere") ? do3d.deform_vertices = do3d.all_vertices_sphere.slice(0) : do3d.deform_vertices = do3d.all_vertices_cube.slice(0);
for(i = 0; i < 216; i++) {
(do3d.formType == "sphere") ? vertex = do3d.all_vertices_sphere[i] : vertex = do3d.all_vertices_cube[i];
if(motion_cnt >= IDLING_TIME) {
(do3d.formType == "sphere") ? target_v = do3d.all_vertices_cube[i] : target_v = do3d.all_vertices_sphere[i];
do3d.vertices[i] = do3d.transMatrix.transformPoint(do3d.deform_vertices[i]);
}else{
do3d.vertices[i] = do3d.transMatrix.transformPoint(vertex);
}
//do3d.vertices[i].project(do3d.vertices[i].getPerspective(do3d.distance));
}
}else{
if(cnt > IDLING_TIME){
do3d.isDeform = true;
}else{
for(var i = 0; i < do3d.vertices.length; i++)
do3d.vertices[i] = do3d.transMatrix.transformPoint(do3d.vertices[i]);
//do3d.vertices[i].project(do3d.vertices[i].getPerspective(do3d.distance));
}
}
this.ctx.clearRect(0,0,canvasW,canvasH);
// this.ctx.shadowBlur = 1;
// this.ctx.shadowColor = "#000000";
//do3d.triangles.sort( function(a, b){ return ( b.screenZ() - a.screenZ() ); } );
if(do3d.isDeform) {
//Vertex Dot Rendering
for(i in do3d.vertices) {
this.ctx.beginPath();
var mon_image = new Image();
mon_image.src = "texture.png";
ctx.drawImage(mon_image, 0, 0);
// this.ctx.arc(do3d.vertices[i].x, do3d.vertices[i].y, 2, 4,Math.PI*4.5);
this.ctx.arc(do3d.vertices[i].x, do3d.vertices[i].y, 2, 4,Math.PI*4.5);
this.ctx.closePath();
$(this).attr('id','test');
this.ctx.fillStyle = do3d.rgbaString;
this.ctx.fill();
}
}else{
//Face Rendering
for(i in do3d.triangles) {
var t = do3d.triangles[i];
t.transformPoint(do3d.transMatrix);
//t.perspective(1000);
if(t.isBackFace()) continue;
t.draw(this.ctx);
}
}
}
</script>
</body>
</html> |