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 |  
package  
{
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.events.MouseEvent;
 
	public class scrollBar extends MovieClip
	{
		private var _min:int;
		private var _max:int;
		private var _position:Number;
		private var _orientation:String;
		private var w:Number;
		private var ymouse:Number;
		private var taille:int;
		private var but1: scrollButton = new scrollButton();
		private var but2: scrollButton = new scrollButton();
		private var	cur: curseur = new curseur();
 
		public function scrollBar(size:int)
		{
			taille = size;
			addEventListener(Event.ADDED_TO_STAGE, init);	
		}
 
		private function init(e:Event = null):void 
		{	
			removeEventListener(Event.ADDED_TO_STAGE, init);
		        w = taille-70;//30 ->15+15 +  40->2x20 taille 2x bouton+curseur
			with (graphics)
			{
			 lineStyle(1, 0xE7E7E7);	
			 beginFill(0xF0F0F0);
			 drawRect( -7.5, 0, 15, taille);
			 endFill();
			 }
			but1.y = 7.5;
			but1.Fonction = 'Substract';
			but2.y = taille-7.5;
			but2.rotation = 180;
			but2.Fonction = 'Add';
			cur.addEventListener(MouseEvent.MOUSE_DOWN, mousedown);
                        stage.addEventListener(MouseEvent.MOUSE_MOVE, mousemove); 
                        stage.addEventListener(MouseEvent.MOUSE_UP, mouseup);
	                stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel);
 
			addChildAt(but1, 0);
			addChildAt(but2,1);
			addChildAt(cur, 2);
		}
 
		private function mouseWheel(event:MouseEvent):void
		{
	           var temppos:int;
                   if (Orientation == 'vertical')
		  {
		    temppos = Position;
	            if (event.delta > 0)  event.delta = 2; else event.delta = -2;
		    Position-= event.delta; 
                    if (Position >= _min && Position <= _max) cur.y = 35 + (Position - _min) * w  / (_max - _min); else Position = temppos;
		   onChange();
		  }
        }
 
		private function mousedown(e:MouseEvent):void 
               {
		 cur.Click = true;
		 ymouse =cur.mouseY;
                }
 
 
 
		private function mouseup(e:MouseEvent):void 
	        { 
		  cur.Click = false;
                }
 
                private function mousemove(e:MouseEvent):void
	        {	
		  if (cur.Click == true)
		 {
	  	  cur.y= cur.y + cur.mouseY -ymouse;
                  if (cur.y<35) cur.y=35;
                  if (cur.y>taille-35) cur.y=taille-35;
                  Position=Math.round((cur.y-35)*(_max-_min)/w+_min);
                  onChange();
		 }  
        }
 
		public function onChange():void
		{
 
		}
 
 
	         public function get Min():int
		{
		  return _min;
		}
 
		public function get Max():int
		{
		 return _max;
		}
 
		public function get Orientation():String
		{
		 return _orientation;	
		}
 
                public function get Position():int
		{
		  return _position;
		}
 
		 public  function set Min(value:int):void
		{
		  _min = value;
		}
 
		public  function set Max(value:int):void
		{
		  _max = value;
		}
 
                public  function set Position(value:int):void 
	        {
		   cur.y =35+ Math.abs(value -_min) * w / (_max - _min);  
		   _position = value;
	        }
 
               public function set Orientation(value:String):void 
	       {
		 if (value=='horizontal')
                 {
                  rotation = -90;
	          y = y +but1.height/2;
		 }	
		 else if (value == 'vertical')
		 {
		  x = x +but1.width / 2;
		 }
		  _orientation = value; 
	    } 
 
	}	
}		
 
import flash.display.SimpleButton;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
 
class scrollButton extends SimpleButton
{
	private var _fonction:String;
		public function scrollButton() 
		{
		 downState = new BtnFace(1,15);
                 overState = new BtnFace(2,15);
                 upState = new BtnFace(3,15);
                 hitTestState =  new BtnFace(4, 15);
                 hitTestState.y = hitTestState.x;
		 useHandCursor  = true;
		 addEventListener(Event.ADDED_TO_STAGE, init);
		 addEventListener(MouseEvent.MOUSE_DOWN, doClick);
		}
 
		private function init(pEvent:Event):void
		{
			removeEventListener(Event.ADDED_TO_STAGE, init);
			stage.addEventListener(MouseEvent.MOUSE_UP, doStop);
		}
 
		public function get Fonction():String
		{
		  return _fonction;
		}
 
		public function set Fonction(S:String):void
		{
			_fonction = S;
		}
 
		private function doFrame(pEvent:Event):void
		{
			if (Fonction == 'Add' && scrollBar(parent).Position <scrollBar(parent).Max)
			{
		       scrollBar(parent).Position += 1;	 
			}
			else if (Fonction == 'Substract'&& scrollBar(parent).Position >scrollBar(parent).Min)
			{
			   scrollBar(parent).Position -= 1; 	
			}	
			scrollBar(parent).onChange();
		}
 
		private function doStop(pEvent:MouseEvent):void
		{
		  removeEventListener(Event.ENTER_FRAME, doFrame);
		}
 
		private function doClick(pEvent:MouseEvent):void
		{
		  addEventListener(Event.ENTER_FRAME, doFrame);
		}		
}
 
import flash.display.Sprite;
 
class BtnFace extends Sprite
{
	private var bgColorup:int = 0xF0F0F0;
	private var bgColorsurvol:int = 0xD6EEFB;
	private var bgColordown:int = 0x42A1D4;
 
 
	public function BtnFace(num:int,size:int):void
	{
	  draw(num,size);
	}
 
	 private function draw(val:int,size:int):void
	{	
 
	 with (graphics)
	 {
		lineStyle(1,0);
		switch (val)
		{	
		 case 1: beginFill(bgColordown);
			     break;
		 case 2: beginFill(bgColorsurvol);
			     break;
 
		 case 3: beginFill(bgColorup);
			     break;
 
		 case 4: beginFill(bgColorsurvol);
			     break;	  
		}
		drawRect(-size/2, -size/2,size, size);
		endFill();
		beginFill(0);
		lineStyle(1, 0);
		moveTo(0, -size/2+size/3);
		lineTo(size/2-size/3,size/2-size/3);
		lineTo(-size/2+size/3,size/2-size/3);
		lineTo(0, -size/2+size/3);
		endFill();
	 }
    }
}
 
 
import flash.display.Sprite;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.events.Event;
 
class curseur extends Sprite
{
	private var mat:Matrix = new Matrix();
	private var fillType:String = GradientType.LINEAR;
    private var colors1:Array = [0xFCFCFC, 0xdcdcdc];
	private	var colors2:Array = [0xE3F4FC, 0x9CCAE3];
    private var alphas:Array = [1, 1];
    private var ratios:Array = [0,255];
    private var matr:Matrix = new Matrix();
    private var spreadMethod:String = SpreadMethod.PAD;
	private var _FClick:Boolean=false;
 
	public function curseur():void
	{ 
		 matr.createGradientBox(2, 2, 0, 0, 0);
		 draw(1);
		 buttonMode = true;
		 addEventListener(MouseEvent.ROLL_OUT, doOut);
		 addEventListener(MouseEvent.ROLL_OVER, doOver);	 
	}
 
	public function get Click():Boolean
	{
		return _FClick;
	}
 
	public function set Click(val:Boolean):void
	{
		_FClick = val;
	}
 
	private function doOver(pEvent: Event):void
	{
	  draw(2);
	}
 
 
	private function doOut(pEvent:Event):void
	{
      draw(1);
	}
 
	private function draw(val:int):void
	{
		with (graphics)
		{
		 switch (val)
		 {
		   case 1:
			    lineStyle(1,0x949494);
			    beginGradientFill(fillType, colors1, alphas, ratios, matr, spreadMethod);
			    drawRect( -7, -20, 13.5, 40);
			    endFill();
			    beginFill(0xB1B1B1);
			    lineStyle(1, 0x727171);
			    break;  
		   case 2:
			    lineStyle(1,0x949494);
			    beginGradientFill(fillType, colors2, alphas, ratios, matr, spreadMethod);
			    drawRect( -7, -20, 13.5, 40);
			    endFill();
			    beginFill(0x58A2C2);
			    lineStyle(1, 0x62A8CA)
			   break;
		 }
		 drawRect( -4, -5, 8, 2);
	     drawRect( -4, -1, 8, 2);
		 drawRect( -4, 3, 8, 2);
	     endFill();
		}	   	
	}
} |