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package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
public class scrollBar extends MovieClip
{
private var _min:int;
private var _max:int;
private var _position:Number;
private var _orientation:String;
private var w:Number;
private var ymouse:Number;
private var taille:int;
private var but1: scrollButton = new scrollButton();
private var but2: scrollButton = new scrollButton();
private var cur: curseur = new curseur();
public function scrollBar(size:int)
{
taille = size;
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
w = taille-70;//30 ->15+15 + 40->2x20 taille 2x bouton+curseur
with (graphics)
{
lineStyle(1, 0xE7E7E7);
beginFill(0xF0F0F0);
drawRect( -7.5, 0, 15, taille);
endFill();
}
but1.y = 7.5;
but1.Fonction = 'Substract';
but2.y = taille-7.5;
but2.rotation = 180;
but2.Fonction = 'Add';
cur.addEventListener(MouseEvent.MOUSE_DOWN, mousedown);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousemove);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseup);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel);
addChildAt(but1, 0);
addChildAt(but2,1);
addChildAt(cur, 2);
}
private function mouseWheel(event:MouseEvent):void
{
var temppos:int;
if (Orientation == 'vertical')
{
temppos = Position;
if (event.delta > 0) event.delta = 2; else event.delta = -2;
Position-= event.delta;
if (Position >= _min && Position <= _max) cur.y = 35 + (Position - _min) * w / (_max - _min); else Position = temppos;
onChange();
}
}
private function mousedown(e:MouseEvent):void
{
cur.Click = true;
ymouse =cur.mouseY;
}
private function mouseup(e:MouseEvent):void
{
cur.Click = false;
}
private function mousemove(e:MouseEvent):void
{
if (cur.Click == true)
{
cur.y= cur.y + cur.mouseY -ymouse;
if (cur.y<35) cur.y=35;
if (cur.y>taille-35) cur.y=taille-35;
Position=Math.round((cur.y-35)*(_max-_min)/w+_min);
onChange();
}
}
public function onChange():void
{
}
public function get Min():int
{
return _min;
}
public function get Max():int
{
return _max;
}
public function get Orientation():String
{
return _orientation;
}
public function get Position():int
{
return _position;
}
public function set Min(value:int):void
{
_min = value;
}
public function set Max(value:int):void
{
_max = value;
}
public function set Position(value:int):void
{
cur.y =35+ Math.abs(value -_min) * w / (_max - _min);
_position = value;
}
public function set Orientation(value:String):void
{
if (value=='horizontal')
{
rotation = -90;
y = y +but1.height/2;
}
else if (value == 'vertical')
{
x = x +but1.width / 2;
}
_orientation = value;
}
}
}
import flash.display.SimpleButton;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
class scrollButton extends SimpleButton
{
private var _fonction:String;
public function scrollButton()
{
downState = new BtnFace(1,15);
overState = new BtnFace(2,15);
upState = new BtnFace(3,15);
hitTestState = new BtnFace(4, 15);
hitTestState.y = hitTestState.x;
useHandCursor = true;
addEventListener(Event.ADDED_TO_STAGE, init);
addEventListener(MouseEvent.MOUSE_DOWN, doClick);
}
private function init(pEvent:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.addEventListener(MouseEvent.MOUSE_UP, doStop);
}
public function get Fonction():String
{
return _fonction;
}
public function set Fonction(S:String):void
{
_fonction = S;
}
private function doFrame(pEvent:Event):void
{
if (Fonction == 'Add' && scrollBar(parent).Position <scrollBar(parent).Max)
{
scrollBar(parent).Position += 1;
}
else if (Fonction == 'Substract'&& scrollBar(parent).Position >scrollBar(parent).Min)
{
scrollBar(parent).Position -= 1;
}
scrollBar(parent).onChange();
}
private function doStop(pEvent:MouseEvent):void
{
removeEventListener(Event.ENTER_FRAME, doFrame);
}
private function doClick(pEvent:MouseEvent):void
{
addEventListener(Event.ENTER_FRAME, doFrame);
}
}
import flash.display.Sprite;
class BtnFace extends Sprite
{
private var bgColorup:int = 0xF0F0F0;
private var bgColorsurvol:int = 0xD6EEFB;
private var bgColordown:int = 0x42A1D4;
public function BtnFace(num:int,size:int):void
{
draw(num,size);
}
private function draw(val:int,size:int):void
{
with (graphics)
{
lineStyle(1,0);
switch (val)
{
case 1: beginFill(bgColordown);
break;
case 2: beginFill(bgColorsurvol);
break;
case 3: beginFill(bgColorup);
break;
case 4: beginFill(bgColorsurvol);
break;
}
drawRect(-size/2, -size/2,size, size);
endFill();
beginFill(0);
lineStyle(1, 0);
moveTo(0, -size/2+size/3);
lineTo(size/2-size/3,size/2-size/3);
lineTo(-size/2+size/3,size/2-size/3);
lineTo(0, -size/2+size/3);
endFill();
}
}
}
import flash.display.Sprite;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.events.Event;
class curseur extends Sprite
{
private var mat:Matrix = new Matrix();
private var fillType:String = GradientType.LINEAR;
private var colors1:Array = [0xFCFCFC, 0xdcdcdc];
private var colors2:Array = [0xE3F4FC, 0x9CCAE3];
private var alphas:Array = [1, 1];
private var ratios:Array = [0,255];
private var matr:Matrix = new Matrix();
private var spreadMethod:String = SpreadMethod.PAD;
private var _FClick:Boolean=false;
public function curseur():void
{
matr.createGradientBox(2, 2, 0, 0, 0);
draw(1);
buttonMode = true;
addEventListener(MouseEvent.ROLL_OUT, doOut);
addEventListener(MouseEvent.ROLL_OVER, doOver);
}
public function get Click():Boolean
{
return _FClick;
}
public function set Click(val:Boolean):void
{
_FClick = val;
}
private function doOver(pEvent: Event):void
{
draw(2);
}
private function doOut(pEvent:Event):void
{
draw(1);
}
private function draw(val:int):void
{
with (graphics)
{
switch (val)
{
case 1:
lineStyle(1,0x949494);
beginGradientFill(fillType, colors1, alphas, ratios, matr, spreadMethod);
drawRect( -7, -20, 13.5, 40);
endFill();
beginFill(0xB1B1B1);
lineStyle(1, 0x727171);
break;
case 2:
lineStyle(1,0x949494);
beginGradientFill(fillType, colors2, alphas, ratios, matr, spreadMethod);
drawRect( -7, -20, 13.5, 40);
endFill();
beginFill(0x58A2C2);
lineStyle(1, 0x62A8CA)
break;
}
drawRect( -4, -5, 8, 2);
drawRect( -4, -1, 8, 2);
drawRect( -4, 3, 8, 2);
endFill();
}
}
} |