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   | char Map[2][10][20] = {"###################",
                       "#@                #",
                       "#                 #",
                       "#                 #",
                       "#                 #",
                       "#    :            #",
                       "#                 :",
                       "#        +        #",
                       "#                 #",
                       "###################",
                       "###################",
                       "#                 #",
                       "#                 #",
                       "#                 #",
                       "#       +         #",
                       "#                 #",
                       ":                 #",
                       "#                 #",
                       "#                 #",
                       "###################"
 
                   };
 
bool Exit = false;
int inmap = 0;
int gamespeed = 200;
int main()
{
    int y, y2, x, x2;
    while(Exit == false)
    {
        system("cls");
        for(y = 0; y < 10; y++)
        {
            cout << Map[inmap][y] << endl ;
        }
 
        for(y = 0; y < 10; y++)
        {
            for(x = 0; x < 20; x++)
            {
                switch(Map[inmap][y][x])
                {
                case '@':
                {
                    if(GetAsyncKeyState(VK_UP) != 0)
                    {
                        y2 = y - 1;
                        switch(Map[inmap][y2][x])
                        {
                        case ' ':
                            Map[inmap][y][x] = ' ';
                            y--;
                            Map[inmap][y2][x] = '@';
                            break;
                        }
                    }
 
                    if(GetAsyncKeyState(VK_DOWN) != 0)
                    {
                        y2 = y + 1;
                        switch(Map[inmap][y2][x])
                        {
                        case ' ':
                            Map[inmap][y][x] = ' ';
                            y++;
                            Map[inmap][y2][x] = '@';
                            break;
                        }
                    }
 
                    if(GetAsyncKeyState(VK_LEFT) != 0)
                    {
                        x2 = x - 1;
                        switch(Map[inmap][y][x2])
                        {
                        case ' ':
                            Map[inmap][y][x] = ' ';
                            x--;
                            Map[inmap][y][x2] = '@';
                            break;
                        case ':':
                            Map[inmap][y][x] = ' ';
                            x = 17;
                            inmap--;
                            Map[inmap][y][x] = '@';
                            break;
                        }
                    }
 
                    if(GetAsyncKeyState(VK_RIGHT) != 0)
                    {
                        x2 = x + 1;
                        switch(Map[inmap][y][x2])
                        {
                        case ' ':
                            Map[inmap][y][x] = ' ';
                            x++;
                            Map[inmap][y][x2] = '@';
                            break;
                        case ':':
                            Map[inmap][y][x] = ' ';
                            x = 1;
                            inmap++;
                            Map[inmap][y][x] = '@';
                            break;
                        }
                    }
                }
                break;
                }
            }
        }
        Sleep(gamespeed);
    }
    return 0;
} |