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 | // jquery.jparallax.js
// 1.0
// Stephen Band
//
// Project and documentation site:
// webdev.stephband.info/jparallax/
//
// Repository:
// github.com/stephband/jparallax
//
// Dependencies:
// jquery.event.frame
// webdev.stephband.info/events/frame/
 
(function(jQuery, undefined) {
 
	// Plugin name
	var plugin = "parallax";
 
	// VAR
 
	var options = {
	    	mouseport:	'body',    // jQuery object or selector of DOM node to use as mouse detector
	    	xparallax:	true,      // boolean | 0-1 | 'npx' | 'n%' - Sets axis of reaction and by how much they react
	    	yparallax:	true,      //
	    	xorigin:		0.5,       // 0-1 - Sets default alignment. Only has effect when parallax values are something other than 1 (or true, or '100%')
	    	yorigin:		0.5,       //
	    	decay:			0.66,      // 0-1 (0 instant, 1 forever) - Sets rate of decay curve for catching up with target mouse position
	    	frameDuration:	30,    // Int (milliseconds)
	    	freezeClass:	'freeze' // String - Class added to layer when frozen
	    },
 
	    value = {
	    	left: 0,
	    	top: 0,
	    	middle: 0.5,
	    	center: 0.5,
	    	right: 1,
	    	bottom: 1
	    },
 
	    regex = {
	    	px:			/^\d+\s?px$/,
	    	percent:	/^\d+\s?%$/
	    },
 
	    frameEvent = 'frame.'+plugin,
 
	    abs = Math.abs,
 
	    pointer = [0, 0];
 
 
 
 
	// FUNCTIONS
 
	function parseValue(value) { return this.lib[value]; }
	parseValue.lib = value;
 
	// Converts numbers or numbers in strings to boolean
	function parseBool(x) {
		return typeof x === "boolean" ? x : !!( parseFloat(x) ) ;
	}
 
	function parseCoord(x) {
		return (regex.percent.exec(x)) ? parseFloat(x)/100 : x;
	}
 
	// CONSTRUCTORS
 
	function Mouse(xparallax, yparallax, decay, pointer){
 
		// Convert parallax options to boolean values
		var parallax = [xparallax, yparallax];
 
		this.ontarget = false;
		this.decay = decay;
		this.pointer = pointer || [0.5, 0.5];
		this.update = function(pointer, threshold){
			var lagPointer, x;
 
			// Pointer is already on target
			if (this.ontarget) {
				this.pointer = pointer;
			}
 
			// Pointer has arrived within the target thresholds
			else if ((!parallax[0] || abs(pointer[0] - this.pointer[0]) < threshold[0]) &&
			        (!parallax[1] || abs(pointer[1] - this.pointer[1]) < threshold[1])) {
				this.ontarget = true;
				this.pointer = pointer;
			}
 
			// Pointer is nowhere near the target
			else {
				lagPointer = [];
				x = 2;
 
				while (x--) {
					if ( parallax[x] ) {
						lagPointer[x] = pointer[x] + this.decay * (this.pointer[x] - pointer[x]);
					}
				}
 
				this.pointer = lagPointer;
			}
		};
	}
 
	function Port(object, options){
		var self = this,
			elem = object instanceof jQuery ? object : jQuery(object) ,
			// Convert parallax options to boolean values
			parallax = [parseBool(options.xparallax), parseBool(options.yparallax)],
			// State of mouse position (0 - outside, 1 - inside, 2 - just gone outside)
			inside = 0,
			// Stores mouse position on mouseleave event
			leaveCoords;
 
		this.pointer = [0, 0];
		this.active = false;
		this.activeOutside = (options && options.activeOutside) || false;
		this.update = function(coords){
			var pos = this.pos,
				size = this.size,
				pointer = [],
				x = 2;
 
			// Is mouse inside port?
			// Yes.
			if ( inside > 0 ) {
				// But it just went outside, so make this the last move
				// Use leaveCoords stored by mouseleave event
				if ( inside === 2 ) {
					inside = 0;
					if (leaveCoords) {
						coords = leaveCoords
					};
				}
 
				while (x--) {
					if ( parallax[x] ) {
						pointer[x] = (coords[x] - pos[x]) / size[x] ;
						pointer[x] = pointer[x] < 0 ? 0 : pointer[x] > 1 ? 1 : pointer[x] ;
					}
				}
 
				this.active = true;
				this.pointer = pointer;
			}
			// No.
			else {
				this.active = false;
			}
		};
		this.updateSize = function(){
			var width = elem.width(),
				height = elem.height();
 
			self.size = [width, height];
			self.threshold = [ 1/width, 1/height ];
		};
		this.updatePos = function(){
			var offset = elem.offset() || {left: 0, top: 0},
				left = parseInt(elem.css('borderLeftWidth')) + parseInt(elem.css('paddingLeft')),
				top = parseInt(elem.css('borderTopWidth')) + parseInt(elem.css('paddingTop'));
 
			self.pos = [offset.left + left, offset.top + top];
		};
 
		// Update mouseport dimensions on window resize
		jQuery(window)
		.bind('resize.'+plugin, self.updateSize)
		.bind('resize.'+plugin, self.updatePos);
 
		// Detect entry and exit of mouse
		elem
		.bind('mouseenter.'+plugin, function(e){
			inside = 1;
		})
		.bind('mouseleave.'+plugin, function(e){
			inside = 2;
			leaveCoords = [e.pageX, e.pageY];
		});
 
		// Set up layer
		this.updateSize();
		this.updatePos();
	}
 
	function Layer(elem, options){
		var px = [],
		    parallax = [],
		    offset = [],
		    position = [];
 
		this.update = function(pointer){
			var pos = [],
			    cssPosition,
			    cssMargin,
			    x = 2,
			    css = {};
 
			while (x--) {
				if ( parallax[x] ) {
					pos[x] = parallax[x] * pointer[x] + offset[x];
 
					// We're working in pixels
					if ( px[x] ) {
						cssPosition = position[x];
						cssMargin = pos[x] * -1;
					}
					// We're working by ratio
					else {
						cssPosition = pos[x] * 100 + '%';
						cssMargin = pos[x] * this.size[x] * -1;
					}
 
					// Fill in css object
					if ( x === 0 ) {
						css.left = cssPosition;
						css.marginLeft = cssMargin;
					}
					else {
						css.top = cssPosition;
						css.marginTop = cssMargin;
					}
				}
			}
 
			// Set css
			elem.css(css);
		};
 
		this.setParallax = function(xp, yp, xo, yo){
			var p = [ xp || options.xparallax, yp || options.yparallax ],
			    origin = [ xo || options.xorigin, yo || options.yorigin ],
			    i = 2,
			    css = {};
 
			while (i--) {
				// Set px flag
				px[i] = regex.px.test(p[i]);
 
				// Convert origin to numbers
				if (typeof origin[i] === 'string') {
					origin[i] = origin[i] === undefined ? 1 :
								value[ origin[i] ] || parseCoord(origin[i]) ;
				}
 
				// We're dealing with pixel dimensions
				if ( px[i] ) {
					// Set parallax
					parallax[i] = parseInt(p[i]);
 
					// Set offset
					offset[i] = origin[i] * ( this.size[i] - parallax[i] );
 
					// Set css position constant
					position[i] = origin[i] * 100 + '%';
				}
 
				// We're dealing with ratios
				else {
					// Set parallax, converting to ratio where necessary
					parallax[i] = p[i] === true ? 1 : parseCoord(p[i]);
 
					// Set offset
					offset[i] = parallax[i] ? origin[i] * ( 1 - parallax[i] ) : 0 ;
				}
			}
		};
 
		this.getPointer = function(){
			var viewport = elem.offsetParent(),
				pos = elem.position(),
				position = [],
				pointer = [],
				i = 2;
 
			// Reverse calculate ratio from layer's current position
			while (i--) {
				if ( px[i] ) {
					// TODO: reverse calculation for pixel case
					position[i] = 0;
				}
				else {
					position[i] = pos[ i === 0 ? 'left' : 'top' ] / (viewport[ i === 0 ? 'outerWidth' : 'outerHeight' ]() - this.size[i]) ;
				}
 
				pointer[i] = (position[i] - offset[i]) / parallax[i] ;
			}
 
			return pointer;
		};
 
		this.setSize = function(x, y){
			this.size = [ x || elem.outerWidth(), y || elem.outerHeight() ];
		};
 
		this.setSize(options.width, options.height);
		this.setParallax(options.xparallax, options.yparallax, options.xorigin, options.yorigin);
	}
 
	// EVENT HANDLERS
 
	function update(e){
 
		var elem = jQuery(this),
		    global = e.data.global || e.data,
		    local = e.data.local || elem.data(plugin),
		    port = global.port,
		    mouse = global.mouse,
		    localmouse = local.mouse,
		    process = global.timeStamp !== e.timeStamp;
 
		// Global objects have yet to be processed for this frame
		if ( process ) {
			// Set timeStamp to current time
			global.timeStamp = e.timeStamp;
 
			// Process mouseport
			port.update(pointer);
 
			// Process mouse
			if ( port.active || !mouse.ontarget ) {
				mouse.update(port.pointer, port.threshold);
			}
		}
 
		// Layer has it's own mouse
		if ( localmouse ) {
 
			// Process mouse
			localmouse.update( local.freeze ? local.freeze.pointer : port.pointer, port.threshold );
 
			// If it hits target
			if ( localmouse.ontarget ) {
 
				delete local.mouse;
 
				// Stop animating frozen layers
				if (local.freeze) {
					elem
					.unbind(frameEvent)
					.addClass(global.freezeClass);
				}
			}
 
			// Use localmouse in place of mouse
			mouse = localmouse;
		}
		// Layer is responding to global mouse
		else {
			// When no longer active, unbind
			if ( mouse.ontarget && !port.active ) {
				elem.unbind(frameEvent);
			}
		}
 
		local.layer.update(mouse.pointer);
	}
 
	jQuery.fn[plugin] = function(o){
		var global = jQuery.extend({}, jQuery.fn[plugin].options, o),
			args = arguments,
			layers = this,
			optionsArray = [];
 
		if (undefined === jQuery.event.special.frame) {
			throw "jquery.parallax requires jquery.event.frame.";
		}
 
		// Turn mouseport into jQuery obj
		if ( !(global.mouseport instanceof jQuery) ) {
			global.mouseport = jQuery(global.mouseport); 
		}
 
		global.port = new Port(global.mouseport, global);
		global.mouse = new Mouse(parseBool(global.xparallax), parseBool(global.yparallax), global.decay);
 
		global.mouseport
		.bind("mouseenter", function(e){
			var i = layers.length,
			    layer;
 
			global.mouse.ontarget = false;
 
			// Animate unfrozen layers
			while (i--) {
				layer = layers[i];
 
				if (!jQuery.data(layer, plugin).freeze) {
					jQuery.event.add(this, frameEvent, update, {
						global: global,
						local: optionsArray[i]
					});
				};
			}
		});
 
		return layers.each(function(i){
			var elem = jQuery(this),
 
			    // Construct layer options from extra arguments
			    layerOptions = args[i+1] ? jQuery.extend({}, global, args[i+1]) : global ,
 
			    // Set up layer data. Give it a local mouse 
			    // initialises it to start smoothly from current position
			    layer = new Layer(elem, layerOptions),
			    local = {
			    	layer: layer,
			    	mouse: new Mouse(parseBool(layerOptions.xparallax), parseBool(layerOptions.yparallax), layerOptions.decay, layer.getPointer())
			    };
 
			elem.data(plugin, local);
			optionsArray.push(local);
 
			// Bind freeze and unfreeze actions directly to layers using
			// jQuery.event.add(node, type, fn, data)
 
			jQuery.event.add(this, 'freeze', function(e){
				var elem = jQuery(this),
				    global = e.data.global,
				    local = e.data.local,
				    mouse = local.mouse || local.freeze || global.mouse,
				    coords = coords = [
				    	e.x === undefined ? mouse.pointer[0] : parseCoord(e.x),
				    	e.y === undefined ? mouse.pointer[1] : parseCoord(e.y)
				    ],
				    decay = e.decay;
 
				// Store position
				local.freeze = { pointer: coords };
 
				// Create local mouse, passing in current pointer with options
				local.mouse = new Mouse(parseBool(global.xparallax), parseBool(global.yparallax), global.decay, mouse.pointer);
 
				if (decay !== undefined) { local.mouse.decay = decay; }
 
				// Start animating
				jQuery.event.add(this, frameEvent, update, global);
			}, {
				global: global,
				local: local
			});
 
			jQuery.event.add( this, 'unfreeze', function(e){
				var elem = jQuery(this),
				    global = e.data.global,
				    local = e.data.local,
				    decay = e.decay,
				    pointer;
 
				if (!local.freeze) { return; }
 
				// Create local mouse, passing local freeze pointer with options
				pointer = local.mouse ? local.mouse.pointer : local.freeze.pointer ;
				local.mouse = new Mouse(parseBool(global.xparallax), parseBool(global.yparallax), global);
				local.mouse.pointer = pointer;
 
				// Override decay with decay passed as e.decay
				if (decay !== undefined) local.mouse.decay = decay;
 
				// Destroy local.freeze
				delete local.freeze;
 
				// Remove freeze class and start animating
				elem.removeClass(options.freezeClass);
 
				// Start animating
				jQuery.event.add(this, frameEvent, update, global);
			}, {
				global: global,
				local: local
			});
		});
	};
 
	// EXPOSE
 
	jQuery.fn[plugin].options = options;
 
	// RUN
 
	jQuery(document).ready(function(){
		// Pick up and store mouse position on jQuery(document)
		// IE does not register mousemove on jQuery(window)
		jQuery(document)
		.mousemove(function(e){
			pointer = [e.pageX, e.pageY];
		});
	});
 
}(jQuery)); |