Deplacement d'un projectile
Salut
Comment doit on faire pour gerer le deplacement d un projectile
Code:
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| public override void Update(GameTime gameTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Microsoft.Xna.Framework.Input.KeyboardState keyboardState)
{
float m = Speed;// *(float)gameTime.ElapsedGameTime.TotalSeconds;
Vector += new Vector2(Vector.X * m, Vector.Y * m);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
spriteBatch.Draw(_texture.Texture2D, Start + Vector, Color.White);
} |
J ai essaye cela mais ca ne marche pas... si quelqu un aurait un exemple simple ...merci