Inclure mon fichier .h qui dépend d'autres
Bonsoir,
J'aimerais inclure mon fichier "tile.h" dans mon fichier "stresso.h".
J'ai procédé par la prédéclaration comme c'est indiqué à la FAQ mais le probleme n'est pas resolu.
Voila l'architecture de mon projet:
1) stresso.cpp :
Code:
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| #include "include/stresso.h"
#include "include/tile.h"
stresso::stresso()
{
//Initialisation des coordonnees
box.x = 0;
box.y = 0;
box.w = 40;
box.h = 64;
//Initialisation de la vitesse
xVel = 0;
yVel = 0;
//Initialize the velocity
//velocity=0;
//les variables d'animation : init
frame=0;
status=right;
}
void stresso::handle_input()
{
//If a key was pressed
if( event.type == SDL_KEYDOWN )
{
//Adjust the velocity
switch( event.key.keysym.sym )
{
case SDLK_UP: yVel -= stresso_HEIGHT/2; break;
case SDLK_DOWN: yVel += stresso_HEIGHT / 2; break;
case SDLK_LEFT: xVel -= stresso_WIDTH / 2; break;
case SDLK_RIGHT: xVel += stresso_WIDTH / 2; break;
}
}
//If a key was released
else if( event.type == SDL_KEYUP )
{
//Adjust the velocity
switch( event.key.keysym.sym )
{
case SDLK_UP: yVel += stresso_HEIGHT/2; break;
case SDLK_DOWN: yVel -= stresso_HEIGHT / 2; break;
case SDLK_LEFT: xVel += stresso_WIDTH / 2; break;
case SDLK_RIGHT: xVel -= stresso_WIDTH / 2; break;
}
}
//If a key was pressed
/*
if( event.type == SDL_KEYDOWN )
{
//Adjust the velocity
switch( event.key.keysym.sym )
{
case SDLK_UP: yVel -= stresso_HEIGHT / 2; break;
case SDLK_DOWN: yVel += stresso_HEIGHT / 2; break;
case SDLK_LEFT: xVel -= stresso_WIDTH / 4; break;
case SDLK_RIGHT: xVel += stresso_WIDTH / 4; break;
}
}
//If a key was released
else if( event.type == SDL_KEYUP )
{
//Adjust the velocity
switch( event.key.keysym.sym )
{
case SDLK_UP: yVel += stresso_HEIGHT / 2 ;break;
case SDLK_DOWN: yVel -= stresso_HEIGHT / 2; break;
case SDLK_LEFT: xVel += stresso_WIDTH / 4; break;
case SDLK_RIGHT: xVel -= stresso_WIDTH / 4; break;
}
}*/
}
//Fonction qui pose probleme !
void stresso::move(tile *tiles[])
{
//Move the Stresso left or right
box.x += xVel;
//printf("\nbox.x = %d\nbox.y = %d\n----------------------\n", box.x, box.y);
//If the dot went too far to the left or right or touched a wall
if( ( box.x < 0 ) || ( box.x + stresso_WIDTH > LEVEL_WIDTH ) || touches_wall( box, tiles ) )
{
//move back
//printf("\nCheckpoint1\n");
/*for(int i =0; i<192; i++)
printf("\ntiles [%d] = %d", i, tiles[i]->get_type());*/
box.x -= xVel;
}
//Move the dot up or down
box.y += yVel;
//If the dot went too far up or down or touched a wall
if( ( box.y < 0 ) || ( box.y + stresso_WIDTH > LEVEL_HEIGHT ) || touches_wall( box, tiles ) )
{
//move back
//printf("\nCheckpoint2");
box.y -= yVel;
}
/*if(( box.y+stresso_HEIGHT>LEVEL_HEIGHT) )
box.y-= yVel;*/
}
int stresso::get_box2()
{
return box.x ;
}
void stresso::show()
{
//If stresso is moving left
if( xVel < 0 )
{
//Set the animation to left
status = left;
//Move to the next frame in the animation
frame++;
}
//If stresso is moving right
else if( xVel > 0 )
{
//Set the animation to right
status = right;
//Move to the next frame in the animation
frame++;
}
//If stresso standing
else
{
//Restart the animation
frame = 0;
}
//Loop the animation
if( frame >= 4 )
{
frame = 0;
}
//Show the stick figure
//perso est la surface de Stresso !
if( status == right )
{
apply_surface( box.x-camera.x, box.y, perso, screen, &clipright[ frame ] );
}
else if( status == left )
{
apply_surface( box.x- camera.x, box.y, perso, screen, &clipleft[ frame ] );
}
}
void stresso::set_camera()
{
//Center the camera over the stresso
//Center the camera over the dot
camera.x = ( box.x + stresso_WIDTH / 2 ) - SCREEN_WIDTH / 2;
camera.y = ( box.y + stresso_HEIGHT / 2 ) - SCREEN_HEIGHT / 2;
//Keep the camera in bounds.
if( camera.x < 0 )
{
camera.x = 0;
}
if( camera.y < 0 )
{
camera.y = 0;
}
if( camera.x > LEVEL_WIDTH - camera.w )
{
camera.x = LEVEL_WIDTH - camera.w;
}
if( camera.y > LEVEL_HEIGHT - camera.h )
{
camera.y = LEVEL_HEIGHT - camera.h;
}
} |
2)stresso.h :
Code:
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| #ifndef STRESSO_H
#define STRESSO_H
//The stresso : stresso est le nom attribué au joueur stréssé :p
class tile;
class stresso
{
private:
//The X and Y offsets of the stresso
SDL_Rect box;
//La vitesse du stresso
int xVel, yVel;
//La fenetre courante
int frame;
//le statut actuel d'animation
int status;
public:
//Initializes the variables
stresso();
//Moves stresso suivant les tiles
//Takes key presses and adjusts the stresso's velocity
void handle_input();
//Shows the stresso on the screen
void show();
//Sets the camera over the stresso
void set_camera();
int get_box2();
void move( tile *tiles[] );
};
#endif // STRESSO_H |
3)tile.cpp :
Code:
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| #include "include/tile.h"
tile::tile( int x, int y, int tileType )
{
//Get the offsets
box.x = x;
box.y = y;
//Set the collision box
box.w = TILE_WIDTH;
box.h = TILE_HEIGHT;
//Get the tile type
type = tileType;
}
void tile::show()
{
//If the tile is on screen
if( check_collision( camera, box ) == true )
{
//Show the tile
apply_surface( box.x - camera.x, box.y - camera.y, tileSheet, screen, &clips[ type ] );
}
}
int tile::get_type()
{
return type;
}
SDL_Rect tile::get_box()
{
return box;
} |
4) tile.h :
Code:
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| #ifndef TILE_H
#define TILE_H
//The tile
class tile
{
private:
//The attributes of the tile
SDL_Rect box;
//The tile type
int type;
public:
//Initializes the variables
tile( int x, int y, int tileType );
//Shows the tile
void show();
//Get the tile type
int get_type();
//Get the collision box
SDL_Rect get_box();
};
#endif // TILE_H |
Le probleme se pose a la compilation, le compilateur ne reconnais pas la fonction move( dans stresso.cpp) qui utilise en parametre "tile".
Comment corriger ce probleme svp ?