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#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include "SDL/SDL_ttf.h"
//#include <SDL/SDL_image.h>
 
 
int main(int argc, char *argv[])
{
    SDL_Surface *ecran = NULL;// *fond = NULL;
    SDL_Event event;
    int continuer = 1;
 
 
    SDL_Init(SDL_INIT_VIDEO);
    ecran = SDL_SetVideoMode(800, 600, 32, SDL_SWSURFACE);
 
    SDL_WM_SetCaption("Gestion du texte avec SDL_ttf", NULL);
 
 
SDL_version compile_version;
const SDL_version *link_version=TTF_Linked_Version();
SDL_TTF_VERSION(&compile_version);
printf("compiled with SDL_ttf version: %d.%d.%d\n", 
        compile_version.major,
        compile_version.minor,
        compile_version.patch);
printf("running with SDL_ttf version: %d.%d.%d\n", 
        link_version->major,
        link_version->minor,
        link_version->patch);
 
 
    /* Chargement de la police */
    SDL_Surface *texte = NULL;
    SDL_Rect position;
    TTF_Font *police = NULL;
    SDL_Color couleurNoire = {0, 0, 0};
 
    //TTF_Init();
 
    if(TTF_Init()==-1) {
		printf("TTF_Init: %s\n", TTF_GetError());
		exit(2);
    }
 
    police = TTF_OpenFont("TEAMSPIR.ttf", 35);
    /* Ecriture du texte dans la SDL_Surface "texte" en mode Blended (optimal) */
    texte = TTF_RenderText_Blended(police, "S", couleurNoire);
 
    while (continuer)
    {
        SDL_WaitEvent(&event);
        switch(event.type)
        {
            case SDL_QUIT:
                continuer = 0;
                break;
        }
 
        SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
 
        //     SDL_BlitSurface(fond, NULL, ecran, &position); /* Blit du fond */
 
        position.x = 60;
        position.y = 370;
        SDL_BlitSurface(texte, NULL, ecran, &position); /* Blit du texte par-dessus */
        SDL_Flip(ecran);
    }
 
    TTF_CloseFont(police);
    TTF_Quit();
 
    SDL_FreeSurface(texte);
    SDL_Quit();
 
 
    return EXIT_SUCCESS;
} |