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| //
// RyuViewController.m
// Ryu
#import "RyuViewController.h"
@implementation RyuViewController
@synthesize player;
- (void)clean
{
[self.player setImage:nil];
self.player.animationImages = nil;
}
- (void)normal
{
[self clean];
NSArray *imageArray = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:@"Ryu1.gif"],
[UIImage imageNamed:@"Ryu2.gif"], [UIImage imageNamed:@"Ryu3.gif"], [UIImage imageNamed:@"Ryu4.gif"], nil];
self.player.animationImages = imageArray;
self.player.animationDuration = 0.3;
self.player.contentMode = UIViewContentModeBottomRight;
[self.view addSubview:self.player];
[self.player startAnimating];
}
[self normal]; // 2 Erreurs: " Expected Identifier or "(" " , "Use of undeclared identifier 'self"
-(IBAction)ActionHaut:(id)sender
{
[self normal];
}
- (void)dealloc
{
[player release];
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
}
*/
- (void)viewDidUnload
{
[player release];
player = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end |