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| /*
Flashandmath.com tutorial by Doug Ensley. See "Loading Random Images from an XML List in Flash CS3" in the Basic section for documentation.
Last modified on August 13, 2008.
*/
var ap_largeur:Number = 900;
var ap_hauteur:Number = 550;
var listLoader:URLLoader = new URLLoader( new URLRequest("ap.xml") );
var picLoader:Loader = new Loader();
listLoader.addEventListener(Event.COMPLETE, gotList);
function gotList(evt:Event):void {
var xmlData:XML = XML(listLoader.data);
var numImages:Number = xmlData.pix.length();
var stImage:String = xmlData.pix[Math.floor(numImages*Math.random())].toString();
picLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, gotPic);
picLoader.load( new URLRequest(stImage) );
listLoader.removeEventListener(Event.COMPLETE, gotList);
}
function gotPic(evt:Event):void {
var thisBmp:Bitmap = Bitmap(evt.target.content);
thisBmp.x = 0;
thisBmp.y = 0;
var thisWidth:Number = thisBmp.width;
var thisHeight:Number = thisBmp.height;
thisBmp.scaleX = ap_largeur/thisWidth;
thisBmp.scaleY = ap_hauteur/thisHeight;
addChild(thisBmp);
setChildIndex(thisBmp,numChildren-2);
picLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE,gotPic);
}
stop()
btn_ap.addEventListener(MouseEvent.MOUSE_DOWN,random_ap);
function random_ap(evt:MouseEvent) {
gotoAndPlay(1)
}
setChildIndex(btn_ap,numChildren-1); |
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