import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
var avatar:Anim_avatar=new Anim_avatar();
var anim:String = new String("stop");
var anim_last:String = new String("stop");
addChild(avatar);
stage.addEventListener(KeyboardEvent.KEY_DOWN,traite_cle);
stage.addEventListener(Event.ENTER_FRAME,traite_anim);
avatar.stop();
function traite_cle(evt:KeyboardEvent)
{
anim_last=anim;
switch (evt.keyCode)
{
// I dle
case 73 :
anim="idle";
break;
// B lessure
case 66 :
anim="blessure"
break;
// M angeB
case 77 :
anim="mangeB"
break;
// W alk
case 87 :
anim="walk"
break;
// R un
case 82 :
anim="run"
break;
/pas de déplacement
default :
anim="stop";
}
trace ("anim déclenchée "+anim);
}
function traite_anim(evt:Event)
{
var anim_tmp:String = new String(anim+"_end");
if ( anim!="stop" && ( anim!=anim_last || avatar.currentLabel == anim_tmp))
{
avatar.gotoAndPlay(anim+"_begin");
}
}
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