Initializing SDL
SDL initialized
Loading chipset ressource : ressources/cat.bmp
File loaded sucessfully.
Init clips for chipset : width = 285 and height = 250
3 * 2 = 6 tiles.
tile N° 0 : x = 0, y : 0
tile N° 1 : x = 95, y : 0
tile N° 2 : x = 190, y : 0
tile N° 3 : x = 0, y : 125
tile N° 4 : x = 95, y : 125
tile N° 5 : x = 190, y : 125
Loading chipset ressource : ressources/cat.bmp
File loaded sucessfully.
Init clips for chipset : width = 285 and height = 250
3 * 2 = 6 tiles.
tile N° 0 : x = 0, y : 0
tile N° 1 : x = 95, y : 0
tile N° 2 : x = 190, y : 0
tile N° 3 : x = 0, y : 125
tile N° 4 : x = 95, y : 125
tile N° 5 : x = 190, y : 125
Loading chipset ressource : ressources/cat.bmp
File loaded sucessfully.
Init clips for chipset : width = 285 and height = 250
3 * 2 = 6 tiles.
tile N° 0 : x = 0, y : 0
tile N° 1 : x = 95, y : 0
tile N° 2 : x = 190, y : 0
tile N° 3 : x = 0, y : 125
tile N° 4 : x = 95, y : 125
tile N° 5 : x = 190, y : 125
h++
h++
h++
h++
0 is set as 0
0 is set as 0
3 is set as 1
0 is set as 0
2 is set as 1
-35 is set as 0
0 is set as 0
0 is set as 0
0 is set as 0
0 is set as 0
2 is set as 1
-35 is set as 0
3 is set as 1
0 is set as 0
0 is set as 0
0 is set as 0
2 is set as 1
-35 is set as 0
0 is set as 0
0 is set as 0
0 is set as 0
0 is set as 0
2 is set as 1
map width = 5 height = 4
Loading chipset ressource : ressources/overlandChipset.bmp
File loaded sucessfully.
Init clips for chipset : width = 256 and height = 256
2 * 2 = 4 tiles.
tile N° 0 : x = 0, y : 0
tile N° 1 : x = 128, y : 0
tile N° 2 : x = 0, y : 128
tile N° 3 : x = 128, y : 128
MAP DIM = 5 * 4
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