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import tkinter as tk
from tkinter import *
import os
from PIL import Image, ImageTk
import random
class Mon_Appli(tk.Frame): # FENETRE PRINCIPALE
def __init__(self,root):
tk.Frame.__init__(self,root)
self.can=tk.Canvas(self,bg="bisque")
self.can.grid(row=0, column=0, sticky="nsew")
self.xsb = tk.Scrollbar(self, orient="horizontal", command=self.can.xview)
self.ysb = tk.Scrollbar(self, orient="vertical", command=self.can.yview)
self.can.config(yscrollcommand=self.ysb.set, xscrollcommand=self.xsb.set)
self.can.config(scrollregion=(0,0,2000,2000))
self.xsb.grid(row=1, column=0, sticky="ew")
self.ysb.grid(row=0, column=1, sticky="ns")
self.grid_rowconfigure(0, weight=1)
self.grid_columnconfigure(0, weight=1)
#This is what enables scrolling with the mouse:
self.bind("<ButtonPress-1>", self.scroll_start)
self.bind("<B1-Motion>", self.scroll_move)
# dessine un rectangle plein de couleur verte, de bord noir et d'épaisseur 2 x1/y1/x2/y2
self.espace_encheres=self.can.create_rectangle (400,150,700,450, fill = "green", width = 2)
self.Valider_Points_S=Button(self.can, text="Réponse",command="None",state = NORMAL)
self.Valider_Points_N=Button(self.can, text="Réponse",command="None", state= NORMAL)
self.Valider_Points_S.place(x=630, y=630, width=60, height=20)
################
def scroll_start(self, event):
self.scan_mark(event.x, event.y)
################
def scroll_move(self, event):
self.scan_dragto(event.x, event.y, gain=1)
#######################
######################################################## LANCEMENT PROGRAMME ########################################################
root = tk.Tk()#imposé
#To initialize tkinter, we have to create a Tk root widget, which is a window with a title bar and other decoration provided by the window manager.
#The root widget has to be created before any other widgets and there can only be one root widget.
root.title('tournoi')#le nom par défaut de la fenêtre est tk. On le change en ce qu'on veut...
root.state('zoomed')#plein écran
Mon_tournoi=Mon_Appli(root)#Mon_tournoi est une instance de la classe Mon_Appli avec ses propres variables
Mon_tournoi.pack(fill="both", expand=True)#Mon_tournoi remplit tout l'écran.
root.mainloop()#The window won't appear until we enter the Tkinter event loop; the script will remain in the event loop until we close the window. |
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