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| //Variable
int LEDRouge = 13;
int LEDVert = 12;
int LEDJaune = 11;
int received; //reception RF/PC
void Jeux();
const int threshold= 100;
const int sensorPin0= 0;
const int sensorPin1= 1;
const int sensorPin2= 2;
const int sensorPin3= 3;
const int sensorPin4= 4;
const int sensorPin5= 5;
const int sensorPin6= 6;
int led_R1= 24;
int led_R2= 28;
int led_R3= 32;
int led_R4= 36;
int led_R5= 40;
int led_R6= 44;
int led_G1= 23;
int led_G2= 27;
int led_G3= 31;
int led_G4= 35;
int led_G5= 39;
int led_G6= 43;
int led_B1= 22;
int led_B2= 26;
int led_B3= 30;
int led_B4= 35;
int led_B5= 39;
int led_B6= 43;
int buzzer_1= 25;
int buzzer_2= 29;
int buzzer_3= 33;
int buzzer_4= 37;
int buzzer_5= 41;
int buzzer_6= 45;
//Variable pour l'état actuel du bouton poussoir
int buttonStateC1 = 0;
int lastButtonStateC1 = 0;
int buttonStateC2 = 0;
int lastButtonStateC2 = 0;
int buttonStateC3 = 0;
int lastButtonStateC3 = 0;
int buttonStateC4 = 0;
int lastButtonStateC4 = 0;
int buttonStateC5 = 0;
int lastButtonStateC5 = 0;
int buttonStateC6 = 0;
int lastButtonStateC6 = 0;
int buttonStateC7 = 0;
int lastButtonStateC7 = 0;
int buttonStateC8 = 0;
int lastButtonStateC8 = 0;
void setup() {
Serial.begin(9600);
pinMode(LEDRouge, OUTPUT);
pinMode(LEDVert, OUTPUT);
pinMode(LEDJaune, OUTPUT);
pinMode(buzzer_1, OUTPUT);
pinMode(buzzer_2, OUTPUT);
pinMode(buzzer_3, OUTPUT);
pinMode(buzzer_4, OUTPUT);
pinMode(buzzer_5, OUTPUT);
pinMode(buzzer_6, OUTPUT);
pinMode(led_R1, OUTPUT);
pinMode(led_R2, OUTPUT);
pinMode(led_R3, OUTPUT);
pinMode(led_R4, OUTPUT);
pinMode(led_R5, OUTPUT);
pinMode(led_R6, OUTPUT);
pinMode(led_G1, OUTPUT);
pinMode(led_G2, OUTPUT);
pinMode(led_G3, OUTPUT);
pinMode(led_G4, OUTPUT);
pinMode(led_G5, OUTPUT);
pinMode(led_G6, OUTPUT);
pinMode(led_B1, OUTPUT);
pinMode(led_B2, OUTPUT);
pinMode(led_B3, OUTPUT);
pinMode(led_B4, OUTPUT);
pinMode(led_B5, OUTPUT);
pinMode(led_B6, OUTPUT);
} // fin setup
void loop() {
digitalWrite(LEDRouge, HIGH);
digitalWrite(LEDVert, LOW);
digitalWrite(LEDJaune, LOW);
while(1) {
if (Serial.available()>0) { // Si des données sont disponibles
received = Serial.read(); // On les récupère
if(received == 'S') {Jeux();}
}
} // fin while
} //fin loop
//----------------------------------------------------------------------------------------------------------------
void Jeux() {
digitalWrite(LEDRouge, LOW);
digitalWrite(LEDVert, HIGH);
digitalWrite(LEDJaune, LOW);
while(1) {
if (Serial.available()>0) { // Si des données sont disponibles
received = Serial.read(); // On les récupère
if(received == 'F') {loop(); }
}
// Lecture boutons
int val0= analogRead(sensorPin0);
//Cibles 1
if(val0 >= threshold) // Cible pin 0
{buttonStateC1=1;}
else { buttonStateC1=0;}
if (buttonStateC1 != lastButtonStateC1)
{
if ( buttonStateC1 == 1)
{Serial.println('A');
analogWrite(led_G1, 255);
tone(buzzer_1, 2093, 500);
// tone(buzzer_1, 500 );
delay(500);
analogWrite(led_G1, 0);
// noTone(buzzer_1);
}
lastButtonStateC1 = buttonStateC1;
}
int val1= analogRead(sensorPin1);
//Cible 2
if(val1 >= threshold) // Cible pin 1
{buttonStateC2=1;}
else { buttonStateC2=0;}
if (buttonStateC2 != lastButtonStateC2)
{
if ( buttonStateC2 == 1)
{Serial.println('B');
analogWrite(led_G2, 255);
tone(buzzer_2, 2093, 500);
delay(500);
analogWrite(led_G2, 0);
// noTone(buzzer_2);
}
lastButtonStateC2 = buttonStateC2;
}
int val2= analogRead(sensorPin2);
//Cible 3
if(val2 >= threshold) // Cibles pin 2
{buttonStateC3=1;}
else { buttonStateC3=0;}
if (buttonStateC3 != lastButtonStateC3)
{
if ( buttonStateC3 == 1)
{Serial.println('C');
analogWrite(led_G3, 255);
tone(buzzer_3, 2093, 500);
delay(500);
analogWrite(led_G3, 0);
// noTone(buzzer_3);
}
lastButtonStateC3 = buttonStateC3;
}
int val3= analogRead(sensorPin3);
//Cible 4
if(val3 >= threshold) // Cible pin 3
{buttonStateC4=1;}
else { buttonStateC4=0;}
if (buttonStateC4 != lastButtonStateC4)
{
if ( buttonStateC4 == 1)
{Serial.println('D');
analogWrite(led_G4, 255);
tone(buzzer_4, 2093, 500);
delay(500);
analogWrite(led_G4, 0);
// noTone(buzzer_4);
}
lastButtonStateC4 = buttonStateC4;
}
int val4= analogRead(sensorPin4);
//Cible 5
if(val4 >= threshold) // Cible pin 4
{buttonStateC5=1;}
else { buttonStateC5=0;}
if (buttonStateC5 != lastButtonStateC5)
{
if ( buttonStateC5 == 1)
{Serial.println('E');
analogWrite(led_G5, 255);
tone(buzzer_5, 2093, 500);
delay(500);
analogWrite(led_G5, 0);
// noTone(buzzer_5);
}
lastButtonStateC5 = buttonStateC5;
}
int val5= analogRead(sensorPin5);
//Cible 6
if(val5 >= threshold) // Cible pin 5
{buttonStateC6=1;}
else { buttonStateC6=0;}
if (buttonStateC6 != lastButtonStateC6)
{
if ( buttonStateC6 == 1)
{Serial.println('F');
analogWrite(led_G6, 255);
tone(buzzer_6, 2093, 500);
delay(500);
analogWrite(led_G6, 0);
// noTone(buzzer_6);
}
lastButtonStateC6 = buttonStateC6;
}
int val6= analogRead(sensorPin6);
}
} // fin jeux |
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