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using Java.IO;
using System.Threading;
using Audio3D.ViewModels;
using Audio3D.Models;
using System.Linq;
[assembly: Dependency(typeof(AudioManagement))]
namespace Audio3D.Droid
{
/* Permet de gerer les fichier a partir de la partie mobile grace a l'implementation de l'interface IFIleManager */
public class AudioManagement : IAudioManager
{
List<MediaPlayer> myList = new List<MediaPlayer>(); // high level audio player, where only read is possible (used for test purpose)
List<AudioTrack> myAudioTracks = new List<AudioTrack>(); // low level audio player, where data can be modified
int myBufferSizes = new int();
int mySrates = new int();
List<int> myCounters = new List<int>();
List<DateTime> myStartTimes = new List<DateTime>();
List<DateTime> myOverallStartTimes = new List<DateTime>();
public void ReadAudioTrack(List<float[]> audioData)
{
Test te1 = new Test();
Test te2 = new Test();
Test te3 = new Test();
Test te4 = new Test();
List<Test> te = new List<Test>();
te.Add(te1);
te.Add(te2);
te.Add(te3);
te.Add(te4);
List<TimeSpan> myspans = new List<TimeSpan>();
float[] dataToHandle1 = new float[myBufferSizes];
float[] dataToHandle2 = new float[myBufferSizes];
float[] dataToHandle3 = new float[myBufferSizes];
float[] dataToHandle4 = new float[myBufferSizes];
float angle1;
float angle2;
float angle3;
float angle4;
float[] DataProcessed = new float[myBufferSizes * 2];
CompassMapViewModel compassViewModel;
compassViewModel = new CompassMapViewModel();
CompassManagement myCompass;
myCompass = new CompassManagement(compassViewModel, eI);
//test pour mySrates[index]
//Initialisation filtre
te[0].initializeFilter(mySrates);
te[1].initializeFilter(mySrates);
te[2].initializeFilter(mySrates);
te[3].initializeFilter(mySrates);
int k1 = myBufferSizes;
int k2 = myBufferSizes;
int k3 = myBufferSizes;
int k4 = myBufferSizes;
while (continueRead)
{
// Handle data:
Array.Copy(audioData[0], k1 - myBufferSizes, dataToHandle1, 0, myBufferSizes);
Array.Copy(audioData[1], k2 - myBufferSizes, dataToHandle2, 0, myBufferSizes);
Array.Copy(audioData[2], k3 - myBufferSizes, dataToHandle3, 0, myBufferSizes);
Array.Copy(audioData[3], k4 - myBufferSizes, dataToHandle4, 0, myBufferSizes);
lock (Lockers.EiLocker)
{
angle1 = (float)eI.mySources[0].Angle;
angle2 = (float)eI.mySources[1].Angle;
angle3 = (float)eI.mySources[2].Angle;
angle4 = (float)eI.mySources[3].Angle;
angle1 = CalcOrientation(angle1);
angle2 = CalcOrientation(angle2);
angle3 = CalcOrientation(angle3);
angle4 = CalcOrientation(angle4);
}
List<float> angle = new List<float>();
angle.Add(angle1);
angle.Add(angle2);
angle.Add(angle3);
angle.Add(angle4);
List<float[]> dataToHandle = new List<float[]>();
dataToHandle.Add(dataToHandle1);
dataToHandle.Add(dataToHandle2);
dataToHandle.Add(dataToHandle3);
dataToHandle.Add(dataToHandle4);
float[] sortiealgo = new float[2] { 0, 0 };
List<float[]> SortieAlgo = new List<float[]>();
SortieAlgo.Add(sortiealgo);
SortieAlgo.Add(sortiealgo);
SortieAlgo.Add(sortiealgo);
SortieAlgo.Add(sortiealgo);
short val1;
short val2;
short val3;
short val4;
for (int c2 = 0; c2 < dataToHandle1.Length; c2++)
{
//les calculs qui posent probleme (ce qui creer la latence quand les 4 sont opérationels)
SortieAlgo[0] = te[0].Algo3D(dataToHandle[0][c2], angle[0]);
SortieAlgo[1] = te[1].Algo3D(dataToHandle[1][c2], angle[1]);
//SortieAlgo[2] = te[2].Algo3D(dataToHandle[2][c2], angle[2]);
//SortieAlgo[3] = te[3].Algo3D(dataToHandle[3][c2], angle[3]);
//determine val
val1 = FindValue(0);
val2 = FindValue(1);
//val3 = FindValue(2);
//val4 = FindValue(3);
DataProcessed[c2 * 2] = (val1 * SortieAlgo[0][0]) + (val2 * SortieAlgo[1][0]); // + val3 * SortieAlgo[2][0]; // + val4*SortieAlgo[3][0]; //valeur=0 si interrupteur à zero, sinon valuer =1
DataProcessed[c2 * 2 + 1] = (val1 * SortieAlgo[0][1]) + (val2 * SortieAlgo[1][1]); // + val3 * SortieAlgo[2][1];// + val4 * SortieAlgo[3][1];
}
if (eI.mode == true)
{
// Ttransmit handled data to the audiotrack:
if (myAudioTracks[0] != null)
{
myAudioTracks[0].Write(DataProcessed, 0, myBufferSizes * 2, WriteMode.Blocking);
}
}
else
{
if (myAudioTracks[0] != null)
{
val1 = FindValue(0);
val2 = FindValue(1);
val3 = FindValue(2);
val4 = FindValue(3);
if (val1 == 1)
myAudioTracks[1].Write(dataToHandle1, 0, myBufferSizes, WriteMode.Blocking);
else if (val2 == 1)
myAudioTracks[1].Write(dataToHandle2, 0, myBufferSizes, WriteMode.Blocking);
else if (val3 == 1)
myAudioTracks[1].Write(dataToHandle3, 0, myBufferSizes, WriteMode.Blocking);
else if (val4 == 1)
myAudioTracks[1].Write(dataToHandle4, 0, myBufferSizes, WriteMode.Blocking);
}
}
lock (Lockers.EiLocker)
{
//Debug.WriteLine(eI.mySources[index].Angle.ToString());
}
k1 += myBufferSizes;
if (k1 > audioData[0].Length)
k1 = myBufferSizes;
k2 += myBufferSizes;
if (k2 > audioData[1].Length)
k2 = myBufferSizes;
k3 += myBufferSizes;
if (k3 > audioData[2].Length)
k3 = myBufferSizes;
k4 += myBufferSizes;
if (k4 > audioData[3].Length)
k4 = myBufferSizes;
}
}
}
} |
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