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Unreal Engine Discussion :

Erreurs de Packaging.


Sujet :

Unreal Engine

  1. #1
    Nouveau Candidat au Club
    Erreurs de Packaging.
    Bonjour,
    Pour je ne sais quelle raison, mon Packaging échoue tout le temps, voici les erreurs donnés dans le Outpout Logs.

    Code :Sélectionner tout -Visualiser dans une fenêtre à part
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     PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Axes/Blade_AnthraciteAxe/SK_Blade_AnthraciteAxe_Skeleton.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Axes/Blade_AnthraciteAxe/SK_Blade_AnthraciteAxe_Skeleton.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Swords/Blade_HeroSword16/SK_Blade_HeroSword16_Skeleton.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Swords/Blade_HeroSword16/SK_Blade_HeroSword16_Skeleton.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/Smoke/DirectionalLit/M_Directional_Lit_DepthSmoke_Swirling_ParticleColor_Inst.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/Smoke/DirectionalLit/M_Directional_Lit_DepthSmoke_Swirling_ParticleColor_Inst.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack3/FX/P_Prime_Ground_Fist_Impact.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack3/FX/P_Prime_Ground_Fist_Impact.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack1/FX/P_Prime_Helix_SpecialAttack1_Projectile.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack1/FX/P_Prime_Helix_SpecialAttack1_Projectile.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack2/FX/P_Prime_Helix_SpecialAttack2.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack2/FX/P_Prime_Helix_SpecialAttack2.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/HeatDistort/M_ParticleRefraction_SimpleHeatDistortion_AlphaControl_Fresnel.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/HeatDistort/M_ParticleRefraction_SimpleHeatDistortion_AlphaControl_Fresnel.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_01.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_01.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset
    PackagingResults: Error: Couldn't save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset
    PackagingResults: Error: Couldn't save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset
    PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Blendspace Player '(None)'  references an unknown blend space from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
    PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Play (None)  references an unknown sequence from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
    PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
    PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
    PackagingResults: Error: Unknown Cook Failure


    Merci d'avance a tout ceux qui m'aideront.
    Bonne journée / soirée.

  2. #2
    Rédacteur/Modérateur

    Error: Couldn't save package, filename is too long
    Tu ne sais vraiment pas pourquoi ?
    C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset est un path vraiment très long et qui en plus contient des espaces. Ce sont 2 choses à éviter pour ne pas avoir de problème avec certains tools, lignes de commandes, OS etc.
    Pensez à consulter la FAQ ou les cours et tutoriels de la section C++.
    Un peu de programmation réseau ?
    Aucune aide via MP ne sera dispensée. Merci d'utiliser les forums prévus à cet effet.

  3. #3
    Nouveau Candidat au Club
    Ok, mais je fais comment pour régler le problème, je dois changer le nom manuellement de chaque assets au nom trop long ?