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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RampantMotor : MonoBehaviour {
public float VitesseDeplacement = 5;
public float RotationDuJoueur = 5;
Animator anim ;
CapsuleCollider RampantCollider ;
// Use this for initialization
void Start () {
anim = gameObject.GetComponent<Animator> ();
RampantCollider = gameObject.GetComponent<CapsuleCollider>();
}
// Update is called once per frame
void FixedUpdate () {
if (Input.GetKey(KeyCode.UpArrow))
{
transform.Translate (0, 0, VitesseDeplacement * Time.deltaTime);
anim.Play("Marcher");
}
if (Input.GetKey (KeyCode.DownArrow))
{
transform.Translate (0, 0, -(VitesseDeplacement/ 2) * Time.deltaTime);
anim.Play("Marcher");
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Rotate (0, -RotationDuJoueur * Time.deltaTime , 0);
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.Rotate (0, RotationDuJoueur * Time.deltaTime , 0);
}
}
} |
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