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#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
int main(int argc, char *argv[])
{
SDL_Surface *ecran = NULL, *moto = NULL;
SDL_Rect positionMoto;
SDL_Event event;
int continuer = 1;
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetIcon(SDL_LoadBMP("icone.bmp"), NULL);
ecran = SDL_SetVideoMode(800, 700, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Moto KBR 2006 v1.0", NULL);
moto = SDL_LoadBMP("moto.bmp");
SDL_SetColorKey(moto, SDL_SRCCOLORKEY, SDL_MapRGB(moto->format, 0, 0, 255));
positionMoto.x = ecran->w / 2 - moto->w / 2;
positionMoto.y = ecran->h / 2 - moto->h / 2;
SDL_EnableKeyRepeat(10, 10);
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_UP:
positionMoto.y--;
break;
case SDLK_DOWN:
positionMoto.y++;
break;
case SDLK_RIGHT:
positionMoto.x++;
break;
case SDLK_LEFT:
positionMoto.x--;
break;
}
break;
}
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
SDL_BlitSurface(moto, NULL, ecran, &positionMoto);
SDL_Flip(ecran);
}
SDL_FreeSurface(moto);
SDL_Quit();
return EXIT_SUCCESS;
} |
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