1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
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else if (this.direction == Direction.UP && input.IsKey(Keys.Space) || this.direction == Direction.UP && input.IsButtonGamePad("A"))
{
this.player.setSourceRectangleY(4);
indexX = 0;
while (indexX <= 4)
{
time++;
if (time == 100000)
{
indexX++;
time = 0;
}
}
Debug.WriteLine("SourceRectangleX: " + indexX);
this.player.setSourceRectangleX(indexX);
/*while (indexX == 5)
{
time++;
if (time == 10000)
{
this.indexX = 0;
this.player.setSourceRectangleX(indexX);
}
}*/
this.attack = true;
this.walk = false;
this.idle = false;
}
else if (this.direction == Direction.DOWN && input.IsKey(Keys.Space) || this.direction == Direction.DOWN && input.IsButtonGamePad("A"))
{
this.player.setSourceRectangleY(6);
indexX = 0;
while (indexX <= 4)
{
time++;
if (time == 100000)
{
indexX++;
time = 0;
}
}
Debug.WriteLine("SourceRectangleX: " + indexX);
this.player.setSourceRectangleX(indexX);
/*while (indexX == 5)
{
time++;
if (time == 10000)
{
this.indexX = 0;
this.player.setSourceRectangleX(indexX);
}
}*/
this.attack = true;
this.walk = false;
this.idle = false;
}
else if (this.direction == Direction.RIGHT && input.IsKey(Keys.Space) || this.direction == Direction.RIGHT && input.IsButtonGamePad("A"))
{
this.player.setSourceRectangleY(7);
indexX = 0;
while (indexX <= 4)
{
time++;
if (time == 100000)
{
indexX++;
time = 0;
}
}
Debug.WriteLine("SourceRectangleX: " + indexX);
this.player.setSourceRectangleX(indexX);
/*while (indexX == 5)
{
time++;
if (time == 10000)
{
this.indexX = 0;
this.player.setSourceRectangleX(indexX);
}
}*/
this.attack = true;
this.walk = false;
this.idle = false;
}
else if (this.direction == Direction.LEFT && input.IsKey(Keys.Space) || this.direction == Direction.LEFT && input.IsButtonGamePad("A"))
{
this.player.setSourceRectangleY(5);
indexX = 0;
while (indexX <= 4)
{
time++;
if (time == 100000)
{
indexX++;
time = 0;
}
}
Debug.WriteLine("SourceRectangleX: " + indexX);
this.player.setSourceRectangleX(indexX);
/*while (indexX == 5)
{
time++;
Debug.WriteLine(time);
if (time == 10000)
{
this.indexX = 0;
this.player.setSourceRectangleX(indexX);
}
}*/
this.attack = true;
this.walk = false;
this.idle = false;
}
} |
Partager