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#include "menu.h"
link_s *init(SDL_Renderer *renderer)
{
int i;
link_s *menu_elements = malloc(4 * sizeof(link_s));
TTF_Font *links_normal_font = NULL;
SDL_Color white = {255, 255, 255, 255};
links_normal_font = TTF_OpenFont("data/Vanadine Regular.ttf", 50);
menu_elements[0].name = "JOUEUR VS JOUEUR";
menu_elements[1].name = "JOUEUR VS ORDI";
menu_elements[2].name = "OPTIONS";
menu_elements[3].name = "QUITTER";
for(i = 0; i < 4; i++)
{
menu_elements[i].focus = 0;
menu_elements[i].link_font = links_normal_font;
menu_elements[i].link = TTF_RenderText_Blended(menu_elements[i].link_font, menu_elements[i].name, white);
menu_elements[i].link_tex = SDL_CreateTextureFromSurface(renderer, menu_elements[i].link);
SDL_QueryTexture(menu_elements[i].link_tex, NULL, NULL, &menu_elements[i].link_pos.w, &menu_elements[i].link_pos.h);
menu_elements[i].link_pos.x = ((WINDOW_SIZE / 2) - (menu_elements[i].link_pos.w / 2));
menu_elements[i].link_pos.y = ((225 + i * 90) - (menu_elements[i].link_pos.h / 2));
}
for(i = 0; i < 4; i++)
{
SDL_FreeSurface(menu_elements[i].link);
SDL_DestroyTexture(menu_elements[i].link_tex);
}
TTF_CloseFont(links_normal_font);
return menu_elements;
}
link_s *disp_menu(SDL_Renderer* renderer, link_s *menu_elements)
{
/* Fond */
SDL_Rect background;
SDL_Color white = {255, 255, 255, 255};
/* Titre */
TTF_Font *title_font = NULL;
SDL_Surface* title = NULL;
SDL_Texture* title_tex = NULL;
SDL_Rect title_pos;
/* Liens */
int i;
TTF_Font *links_normal_font = NULL;
TTF_Font *links_hover_font = NULL;
SDL_Color black = {0, 0, 0, 255};
SDL_SetRenderDrawColor(renderer, 150, 150, 150, 255);
background.x = 0;
background.y = 0;
background.w = WINDOW_SIZE;
background.h = WINDOW_SIZE;
title_font = TTF_OpenFont("data/GROBOLD.ttf", 65);
title = TTF_RenderText_Blended(title_font, "Jeu de Dames", white);
title_tex = SDL_CreateTextureFromSurface(renderer, title);
SDL_QueryTexture(title_tex, NULL, NULL, &title_pos.w, &title_pos.h);
title_pos.x = ((WINDOW_SIZE / 2) - (title_pos.w / 2));
title_pos.y = ((WINDOW_SIZE / 6) - (title_pos.h / 2));
links_normal_font = TTF_OpenFont("data/Vanadine Regular.ttf", 50);
links_hover_font = TTF_OpenFont("data/Vanadine Bold.ttf", 55);
for(i = 0; i < 4; i++)
{
if(menu_elements[i].focus == 0)
{
menu_elements[i].link_font = links_normal_font;
menu_elements[i].link = TTF_RenderText_Blended(menu_elements[i].link_font, menu_elements[i].name, white);
menu_elements[i].link_tex = SDL_CreateTextureFromSurface(renderer, menu_elements[i].link);
SDL_QueryTexture(menu_elements[i].link_tex, NULL, NULL, &menu_elements[i].link_pos.w, &menu_elements[i].link_pos.h);
menu_elements[i].link_pos.x = ((WINDOW_SIZE / 2) - (menu_elements[i].link_pos.w / 2));
menu_elements[i].link_pos.y = ((225 + i * 90) - (menu_elements[i].link_pos.h / 2));
}
else
{
menu_elements[i].link_font = links_hover_font;
menu_elements[i].link = TTF_RenderText_Blended(menu_elements[i].link_font, menu_elements[i].name, black);
menu_elements[i].link_tex = SDL_CreateTextureFromSurface(renderer, menu_elements[i].link);
SDL_QueryTexture(menu_elements[i].link_tex, NULL, NULL, &menu_elements[i].link_pos.w, &menu_elements[i].link_pos.h);
menu_elements[i].link_pos.x = ((WINDOW_SIZE / 2) - (menu_elements[i].link_pos.w / 2));
menu_elements[i].link_pos.y = ((225 + i * 90) - (menu_elements[i].link_pos.h / 2));
}
}
SDL_RenderFillRect(renderer, &background);
SDL_RenderCopy(renderer, title_tex, NULL, &title_pos);
for(i = 0; i < 4; i++)
SDL_RenderCopy(renderer, menu_elements[i].link_tex, NULL, &menu_elements[i].link_pos);
SDL_RenderPresent(renderer);
for(i = 0; i < 4; i++)
{
SDL_FreeSurface(menu_elements[i].link);
SDL_DestroyTexture(menu_elements[i].link_tex);
}
TTF_CloseFont(links_hover_font);
TTF_CloseFont(links_normal_font);
SDL_DestroyTexture(title_tex);
SDL_FreeSurface(title);
TTF_CloseFont(title_font);
return menu_elements;
}
int intersect(int a, int b, int x1, int y1, int x2, int y2)
{
if((a >= x1 && a <= x2) && (b >= y1 && b <= y2))
return 1;
return 0;
}
int have_focus(link_s *menu_elements, int x, int y)
{
int i;
for(i = 0; i < 4; i++)
{
if(intersect(x, y, menu_elements[i].link_pos.x, menu_elements[i].link_pos.y, menu_elements[i].link_pos.x + menu_elements[i].link_pos.w, menu_elements[i].link_pos.y + menu_elements[i].link_pos.h))
{
menu_elements[i].focus = 1;
return i;
}
}
return -1;
}
int redirection(link_s *menu_elements, int link)
{
int done = 0;
switch(link)
{
case 0:
puts("1vs1");
break;
case 1:
puts("1vsOrdi");
break;
case 2:
puts("Options");
break;
case 3:
puts("Quitter");
clean(menu_elements);
done = 1;
break;
default:
puts("Erreur");
break;
}
return done;
}
int manage_menu(SDL_Renderer* renderer, int x, int y, int click)
{
int i, focus_link, done = 0;
link_s *menu_elements = init(renderer);
if(!click)
{
focus_link = have_focus(menu_elements, x, y);
for(i = 0; i < 4; i++)
{
if(i == focus_link)
menu_elements[i].focus = 1;
else
menu_elements[i].focus = 0;
}
}
menu_elements = disp_menu(renderer, menu_elements);
if(click)
done = redirection(menu_elements, have_focus(menu_elements, x, y));
return done;
}
void clean(link_s *menu_elements)
{
free(menu_elements);
} |
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