This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, and covers advanced rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation. Includes a companion DVD with code, animation and 4-color figures.
FEATURES
+ Work with new Direct3D 11 features such as hardware tessellation and the compute shader
+ Thoroughly covers 3D rendering fundamentals such as lighting, texturing, blending and stenciling
+ Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation
+ End-of-chapter exercises included to test understanding and provide hands on experience working with DirectX 11
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