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  1. #1
    Membre expert
    [Livre] Foundation Actionscript 3.0 Animation: Making Things Move!
    Salut,

    Foundation Actionscript 3.0 Animation: Making Things Move! de Keith Peters

    Je me permet d'attirer votre attention sur ce livre qui fut une vraie révelation pour moi:

    http://www.amazon.com/Foundation-Act.../dp/1590597915

    Vous trouverez des expliquations très claires sans l'emploi d'un vocabulaire pointu.
    C'est vraiment une approche très fun de la simulation physique car l'auteur nous présente les différents concepts de manière très visuelle en les accompagnant avec plein de métaphores.
    Ce livre est bien evidement adaptable à tous langages, et si vous souhaitez le
    suivre en AS3, il ne revient que très peu sur les bases du langage (mais honnetement quand vous vennez de langage tel que le Java/C/C++/C#, c'est extremement simple à lire).

    Ce livre mérite d'être lu par tous les passionnés de developpement de jeux !

    Panicq

  2. #2
    Responsable 2D/3D/Jeux

    [Livre] Foundation Actionscript 3.0 Animation: Making Things Move!
    Foundation Actionscript 3.0 Animation: Making Things Move!


    Sure you can animate using motion tweens—in fact, we’ll help you do that with our Flash Cartoon Animation book—but isn’t there something extra special in making things move with just a few lines of code?

    In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.

    This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

    Although the text covers many advanced math and physics concepts, making for very realistic motion, there’s no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).

    This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You’ll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.

    Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!

    [Lire la suite]



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