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//Initialisation
SDL_Rect Color_Ext;
Color_Ext.x = 0;
Color_Ext.y = 0;
Color_Ext.h = 30;
Color_Ext.w = 0;
//Creation fenetre principale
SDL_Surface *fenetre = NULL;
SDL_Init(SDL_INIT_VIDEO);
fenetre = SDL_SetVideoMode(640, 300, 32, SDL_HWSURFACE);
SDL_FillRect(fenetre, NULL, SDL_MapRGB(fenetre->format,0,0,255));
SDL_Flip(fenetre);
//Creation surface Barre temperature
SDL_Surface *Barre_TempExt, *Load_TempExt;
Barre_TempExt = SDL_CreateRGBSurface(SDL_HWSURFACE,400, 30, 32,0,0,0,0);
Load_TempExt = SDL_CreateRGBSurface(SDL_HWSURFACE,400, 30, 32,0,0,0,0);
SDL_FillRect(Barre_TempExt, NULL,SDL_MapRGB(Barre_TempExt->format,255,250,240));
SDL_FillRect(Load_TempExt, NULL,SDL_MapRGB(Barre_TempExt->format,255,250,240));
SDL_Rect positionExt;
positionExt.x = 0;
positionExt.y = 0;
SDL_BlitSurface(Barre_TempExt,NULL ,fenetre, &positionExt);
SDL_BlitSurface(Load_TempExt,NULL ,fenetre, &Color_Ext); |
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