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#include "CMur.h"
//#include "Load_Texture.h"
#include "FreeFlyCamera.h"
#define FPS 100
#define LARGEUR_FENETRE 640
#define HAUTEUR_FENETRE 480
#define HAvFen 3
#define HApFen 1
#define SelonX -90
#define SelonY 0
//Atributs: w,h,t,aX,aY,aZ,pX,pY,pZ,cR,cG,cB,tF,tD
/// *****************************************************************************************
/// *****************************************************************************************
/// Les murs selon Y
CMur M0(10,7,0.3,SelonY);
//
/*De base, le mur qui a une fenetre */
CMur M1(12,HAvFen,0.3, SelonY,0,0, 0,10);//dernière valeur est le WIDTH du dernier mur ici M0
CMur M2(4,3,0.3, SelonY,0,0, 0,10,HAvFen);
CMur M3(4,3,0.3, SelonY,0,0, 0,18,HAvFen);//18=posM2+wF+wM2
CMur M4(12,HApFen,0.3, SelonY,0,0, 0,10,6);
/* ********************************* */
// Porte pricipale
CMur M5(3,5,0.3, SelonY,0,0, 0,22);
CMur M6(3,5,0.3, SelonY,0,0, 0,29);
CMur M7(10,2,0.3, SelonY,0,0, 0,22,5);
//
CMur M8(14,HAvFen,0.3, SelonY,0,0, 0,32);
CMur M9(4,3,0.3, SelonY,0,0, 0,32,HAvFen);
CMur M10(4,3,0.3, SelonY,0,0, 0,42,HAvFen);
CMur M11(14,HApFen,0.3, SelonY,0,0, 0,32,6);
//
CMur M12(18,HAvFen,0.3, SelonY,0,0, 0,46);
CMur M13(5,3,0.3, SelonY,0,0, 0,46,HAvFen);
CMur M14(6,3,0.3, SelonY,0,0, 0,58,HAvFen);
CMur M15(18,HApFen,0.3, SelonY,0,0, 0,46,6);
//Garage
CMur M16(3,5,0.3, SelonY,0,0, 0,64);//M15.GetPosition().y + M15.GetWidth()
CMur M17(3,5,0.3, SelonY,0,0, 0,77);
CMur M18(16,2,0.3, SelonY,0,0, 0,64,5);
//
CMur M19(10,7,0.3,SelonY,0,0 ,8);
//porte du bureau
CMur M20(7,5,0.3, SelonY,0,0, 18);
CMur M20_1(0);
CMur M21(10,2,0.3, SelonY,0,0, 18,0,5);
//
CMur M22(12,7,0.3, SelonY,0,0, 18,10);
//porte ch 4
CMur M23(10,5,0.3, SelonY,0,0, 14,32);
CMur M24(1,5,0.3, SelonY,0,0, 14,45);
CMur M25(14,2,0.3, SelonY,0,0, 14,32,5);
//mur ch 1
CMur M26(18,7,0.3, SelonY,0,0, 18,46);
//
CMur M27(16,7,0.3, SelonY,0,0, 18,64);
//
CMur M28(6,HAvFen,0.3, SelonY,0,0, 26);
//
CMur M29(6,HAvFen,0.3, SelonY,0,0, 26,16);
//
CMur M30(18,7,0.3, SelonY,0,0, 26,22);
//porte ch 3
CMur M31(1,5,0.3, SelonY,0,0, 30,40);
CMur M32(20,5,0.3, SelonY,0,0, 30,44);
CMur M33(24,2,0.3, SelonY,0,0, 30,40,5);
//
CMur M34(22,HAvFen,0.3, SelonY,0,0, 42);
CMur M35(8,3,0.3, SelonY,0,0, 42,0,HAvFen);
CMur M36(8,3,0.3, SelonY,0,0, 42,14,HAvFen);
CMur M37(22,HApFen,0.3, SelonY,0,0, 42,0,6);
//
CMur M38(18,HAvFen,0.3, SelonY,0,0, 42,22);
CMur M39(6.5,3,0.3, SelonY,0,0, 42,22,HAvFen);
CMur M40(6.5,3,0.3, SelonY,0,0, 42,33.5,HAvFen);
CMur M41(18,HApFen,0.3, SelonY,0,0, 42,22,6);
//
CMur M42(24,HAvFen,0.3, SelonY,0,0, 42,40);
CMur M43(12,3,0.3, SelonY,0,0, 42,40,HAvFen);
CMur M44(7,3,0.3, SelonY,0,0, 42,57,HAvFen);
CMur M45(24,HApFen,0.3, SelonY,0,0, 42,40,6);
/// Les murs selon X
CMur M46(8,7,0.3, SelonX);// la posX du mur = sonWidth + saPosX
//
CMur M47(10,HAvFen,0.3, SelonX,0,0 ,8);
CMur M48(3.5,3,0.3, SelonX,0,0, 8,0,HAvFen);
CMur M49(3.5,3,0.3, SelonX,0,0, 14.5,0,HAvFen);
CMur M50(10,HApFen,0.3, SelonX,0,0, 8,0,6);
//mur gauche du salon
CMur M51(24,HAvFen,0.3, SelonX,0,0 ,18);
CMur M52(12,3,0.3, SelonX,0,0, 18,0,HAvFen);
CMur M53(6,3,0.3, SelonX,0,0, 36,0,HAvFen);
CMur M54(24,HApFen,0.3, SelonX,0,0, 18,0,6);
//
CMur M55_1(0);
CMur M55(15,5,0.3, SelonX,0,0 ,3,10);
CMur M56(18,2,0.3, SelonX,0,0 ,0,10,5);
//mur de la porte de cuisine
CMur M57(14,5,0.3, SelonX,0,0 ,0,22);
CMur M58(1,5,0.3, SelonX,0,0 ,17,22);
CMur M59(18,2,0.3, SelonX,0,0 ,0,22,5);
//mur droit du salon
CMur M60(16,7,0.3, SelonX,0,0 ,26,22);
//
CMur M61(14,7,0.3, SelonX,0,0 ,0,32);
//
CMur M62_1(0);
CMur M62(13,5,0.3, SelonX,0,0 ,29,40);
CMur M63(16,2,0.3, SelonX,0,0 ,26,40,5);
//mur de la porte du ch 1
CMur M64(15,5,0.3, SelonX,0,0 ,0,46);
CMur M64_1(0);
CMur M65(18,2,0.3, SelonX,0,0 ,0,46,5);
//mur de la porte du salle du bain
CMur M66(1,5,0.3, SelonX,0,0 ,18,46);
CMur M67(8,5,0.3, SelonX,0,0 ,22,46);
CMur M68(12,2,0.3, SelonX,0,0 ,18,46,5);
//
CMur M69(21,7,0.3, SelonX,0,0 ,-3,64);
//mur de la fenetre du salle bu bain
CMur M70(12,HAvFen,0.3, SelonX,0,0 ,18,64);
CMur M71(4,3,0.3, SelonX,0,0 ,18,64,HAvFen);
CMur M72(4,3,0.3, SelonX,0,0 ,26,64,HAvFen);
CMur M73(12,HApFen,0.3, SelonX,0,0 ,18,64,6);
//
CMur M74(12,7,0.3, SelonX,0,0 ,30,64);
//
CMur M75(21,7,0.3, SelonX,0,0 ,-3,80);
//
/* *************************************/
// CMur M1(w,3,0.3, Selon,0,0, x,y);
// CMur M2((w-wF)/2,3,0.3, Selon,0,0, x,y,3);
// CMur M3((w-wF)/2,3,0.3, Selon,0,0, x,y+wF,3);
// CMur M4(w,1,0.3, Selon,0,0, x,y,6);
/* ************************************/
/// *****************************************************************************************
/// *****************************************************************************************
void DessinerRepere3D(unsigned int echelle=30);
void DessinerPlan();
void Dessiner();
void stop();
/// //////////////////////////////////////////////////////
/// /////////////////////////////////////////////////////
bool curseur=true;
FreeFlyCamera * camera;
int main(int argc, char *argv[])
{
SDL_Event event;
const Uint32 time_per_frame = 1000/FPS;
unsigned int width = LARGEUR_FENETRE;
unsigned int height = HAUTEUR_FENETRE;
Uint32 last_time,current_time,elapsed_time; //for time animation
Uint32 start_time,stop_time; //for frame limit
SDL_Init(SDL_INIT_VIDEO);
atexit(stop);
SDL_WM_SetCaption("V3 SweetHome", NULL);
SDL_SetVideoMode(width, height, 32, SDL_OPENGL|SDL_RESIZABLE);
// initFullScreen(&width,&height); // pour agrandir l'écran dés le lancement !
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
gluPerspective(70,(double)width/height,0.001,1000);
/// **********************
//if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 1024) == -1) //Initialisation de l'API Mixer
// {
// printf("%s", Mix_GetError());
// }
// Mix_Music *musique; //Création du pointeur de type Mix_Music
// musique = Mix_LoadMUS("m.mp3"); //Chargement de la musique
// Mix_PlayMusic(musique, -1); //Jouer infiniment la musique
/// **********************
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glCullFace( GL_BACK );
glEnable(GL_CULL_FACE);
camera = new FreeFlyCamera(Vector3D(-20,80,10));
last_time = SDL_GetTicks();
/// ************************************************************************************///
/// ************************************************************************************///
M0.SetTexture("mur_traditionnel.jpg","toit.jpg");
M1.SetTexture("concrete.jpg","floor.jpg");
M2.SetTexture("concrete.jpg","floor.jpg");
M3.SetTexture("concrete.jpg","floor.jpg");
M4.SetTexture("concrete.jpg","floor.jpg");
M5.SetTexture("metal.jpg","floor.jpg");
M6.SetTexture("metal.jpg","floor.jpg");
M7.SetTexture("metal.jpg","floor.jpg");
M8.SetTexture("mur_traditionnel.jpg","floor.jpg");
M9.SetTexture("mur_traditionnel.jpg","floor.jpg");
M10.SetTexture("mur_traditionnel.jpg","floor.jpg");
M11.SetTexture("mur_traditionnel.jpg","floor.jpg");
M12.SetTexture("mur_traditionnel.jpg","metal.jpg");
M13.SetTexture("mur_traditionnel.jpg","metal.jpg");
M14.SetTexture("mur_traditionnel.jpg","metal.jpg");
M15.SetTexture("mur_traditionnel.jpg","metal.jpg");
M16.SetTexture("mur_traditionnel.jpg","metal.jpg");
M17.SetTexture("mur_traditionnel.jpg","metal.jpg");
M18.SetTexture("metal.jpg","floor.jpg");
M19.SetTexture("metal.jpg","floor.jpg");
M20.SetTexture("metal.jpg","floor.jpg");
M21.SetTexture("metal.jpg","floor.jpg");
M22.SetTexture("metal.jpg","floor.jpg");
M23.SetTexture("metal.jpg","floor.jpg");
M24.SetTexture("metal.jpg","floor.jpg");
M25.SetTexture("metal.jpg","floor.jpg");
M26.SetTexture("metal.jpg","floor.jpg");
M27.SetTexture("metal.jpg","floor.jpg");
M28.SetTexture("metal.jpg","floor.jpg");
M29.SetTexture("metal.jpg","floor.jpg");
M30.SetTexture("metal.jpg","floor.jpg");
M31.SetTexture("metal.jpg","floor.jpg");
M32.SetTexture("metal.jpg","floor.jpg");
M33.SetTexture("mur_traditionnel.jpg","metal.jpg");
M34.SetTexture("mur_traditionnel.jpg","metal.jpg");
M35.SetTexture("mur_traditionnel.jpg","metal.jpg");
M36.SetTexture("mur_traditionnel.jpg","metal.jpg");
M37.SetTexture("mur_traditionnel.jpg","metal.jpg");
M38.SetTexture("mur_traditionnel.jpg","metal.jpg");
M39.SetTexture("mur_traditionnel.jpg","metal.jpg");
M40.SetTexture("mur_traditionnel.jpg","metal.jpg");
M41.SetTexture("mur_traditionnel.jpg","metal.jpg");
M42.SetTexture("mur_traditionnel.jpg","metal.jpg");
M43.SetTexture("mur_traditionnel.jpg","metal.jpg");
M44.SetTexture("mur_traditionnel.jpg","metal.jpg");
M45.SetTexture("mur_traditionnel.jpg","metal.jpg");
M46.SetTexture("mur_traditionnel.jpg","metal.jpg");
M47.SetTexture("mur_traditionnel.jpg","metal.jpg");
M48.SetTexture("mur_traditionnel.jpg","metal.jpg");
M49.SetTexture("mur_traditionnel.jpg","metal.jpg");
M50.SetTexture("mur_traditionnel.jpg","metal.jpg");
M51.SetTexture("mur_traditionnel.jpg","metal.jpg");
M52.SetTexture("mur_traditionnel.jpg","metal.jpg");
M53.SetTexture("mur_traditionnel.jpg","metal.jpg");
M54.SetTexture("mur_traditionnel.jpg","metal.jpg");
M55.SetTexture("mur_traditionnel.jpg","metal.jpg");
M56.SetTexture("mur_traditionnel.jpg","metal.jpg");
M57.SetTexture("mur_traditionnel.jpg","metal.jpg");
M58.SetTexture("mur_traditionnel.jpg","metal.jpg");
M59.SetTexture("mur_traditionnel.jpg","metal.jpg");
M60.SetTexture("mur_traditionnel.jpg","metal.jpg");
M61.SetTexture("mur_traditionnel.jpg","metal.jpg");
M62.SetTexture("mur_traditionnel.jpg","metal.jpg");
M63.SetTexture("mur_traditionnel.jpg","metal.jpg");
M64.SetTexture("mur_traditionnel.jpg","metal.jpg");
M65.SetTexture("mur_traditionnel.jpg","metal.jpg");
M66.SetTexture("mur_traditionnel.jpg","metal.jpg");
M67.SetTexture("mur_traditionnel.jpg","metal.jpg");
M68.SetTexture("mur_traditionnel.jpg","metal.jpg");
M69.SetTexture("mur_traditionnel.jpg","metal.jpg");
M70.SetTexture("mur_traditionnel.jpg","metal.jpg");
M71.SetTexture("mur_traditionnel.jpg","metal.jpg");
M72.SetTexture("mur_traditionnel.jpg","metal.jpg");
M73.SetTexture("mur_traditionnel.jpg","metal.jpg");
M74.SetTexture("mur_traditionnel.jpg","metal.jpg");
M75.SetTexture("mur_traditionnel.jpg","metal.jpg");
/// ************************************************************************************///
for (;;)
{
start_time = SDL_GetTicks();
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
exit(0);
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_c:
takeScreenshot("CaptureEcran.bmp");
break;
case SDLK_r:
camera->setPosition(Vector3D(30,30,20));
break;
case SDLK_p:
if(curseur==true)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
curseur=false;
}else
{
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
curseur=true;
}
break;
case SDLK_ESCAPE:
exit(0);
break;
default :
camera->OnKeyboard(event.key);
}
break;
case SDL_KEYUP:
camera->OnKeyboard(event.key);
break;
case SDL_MOUSEMOTION:
camera->OnMouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
camera->OnMouseButton(event.button);
break;
}
}
current_time = SDL_GetTicks();
elapsed_time = current_time - last_time;
last_time = current_time;
camera->animate(elapsed_time);
Dessiner();
stop_time = SDL_GetTicks();
if ((stop_time - last_time) < time_per_frame)
{
SDL_Delay(time_per_frame - (stop_time - last_time));
}
}
return 0;
}
void Dessiner()
{
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_DEPTH_TEST);
camera->look();
M0.CreeMur();
CMur::CreeMurAvecFenetre(M1,M2,M3,M4);
CMur::CreeMurAvecPorte(M5,M6,M7);
CMur::CreeMurAvecFenetre(M8,M9,M10,M11);
CMur::CreeMurAvecFenetre(M12,M13,M14,M15);
CMur::CreeMurAvecPorte(M16,M17,M18);
M19.CreeMur();
CMur::CreeMurAvecPorte(M20,M20_1,M21);
M22.CreeMur();
CMur::CreeMurAvecPorte(M23,M24,M25);
M26.CreeMur();
M27.CreeMur();
M28.CreeMur();
M29.CreeMur();
M30.CreeMur();
CMur::CreeMurAvecPorte(M31,M32,M33);
CMur::CreeMurAvecFenetre(M34,M35,M36,M37);
CMur::CreeMurAvecFenetre(M38,M39,M40,M41);
CMur::CreeMurAvecFenetre(M42,M43,M44,M45);
M46.CreeMur();
CMur::CreeMurAvecFenetre(M47,M48,M49,M50);
CMur::CreeMurAvecFenetre(M51,M52,M53,M54);
CMur::CreeMurAvecPorte(M55_1,M55,M56);
CMur::CreeMurAvecPorte(M57,M58,M59);
M60.CreeMur();
M61.CreeMur();
CMur::CreeMurAvecPorte(M62_1,M62,M63);
CMur::CreeMurAvecPorte(M64,M64_1,M65);
CMur::CreeMurAvecPorte(M66,M67,M68);
M69.CreeMur();
CMur::CreeMurAvecFenetre(M70,M71,M72,M73);
M74.CreeMur();
M75.CreeMur();
DessinerRepere3D();
DessinerPlan();
glFlush();
SDL_GL_SwapBuffers();
}
void DessinerPlan()
{
/* Grand plan */
glPushMatrix();
glColor3ub(222,222,111);
glBegin(GL_QUADS);
glVertex3d(-100,-100,0);
glVertex3d(100,-100,0);
glVertex3d(100,100,0);
glVertex3d(-100,100,0);
glEnd();
glPopMatrix();
}
void DessinerRepere3D(unsigned int echelle)
{
glPushMatrix();
glScalef(echelle,echelle,echelle);
glLineWidth(5);
glBegin(GL_LINES);
glColor3ub(255,0,0);
glVertex3i(0,0,0);
glVertex3i(1,0,0);
glColor3ub(0,255,0);
glVertex3i(0,0,0);
glVertex3i(0,1,0);
glColor3ub(0,0,255);
glVertex3i(0,0,0);
glVertex3i(0,0,1);
glEnd();
glPopMatrix();
}
void stop()
{
delete camera;
SDL_Quit();
} |
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