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#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "fmodex/fmod.h"
void events()
{
SDL_Event event;
int continuer;
continuer = 1;
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
continuer = 0;
break;
default:
break;
}
break;
default:
break;
}
}
}
typedef struct s_music
{
FMOD_SYSTEM *system;
FMOD_SOUND *music;
FMOD_RESULT result;
} t_music;
void music(char *path, t_music *m)
{
FMOD_System_Create(&m->system);
FMOD_System_Init(m->system, 1, FMOD_INIT_NORMAL, NULL);
m->result = FMOD_System_CreateSound(m->system, path, FMOD_SOFTWARE
| FMOD_2D | FMOD_CREATESTREAM, 0, &m->music);
if (m->result != FMOD_OK)
printf("unable to load music file.\n");
FMOD_Sound_SetLoopCount(m->music, -1);
/* c'est la ligne du dessus qui est censée jouer la musique en boucle */
FMOD_System_PlaySound(m->system, FMOD_CHANNEL_FREE, m->music, 0, NULL);
}
void music_close(t_music *m)
{
FMOD_Sound_Release(m->music);
FMOD_System_Release(m->system);
FMOD_System_Close(m->system);
}
int main(int ac __attribute__((unused)), char **av __attribute__((unused)))
{
t_music m;
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) == -1)
printf("SDL error: %s\n", SDL_GetError());
music("jaguar.wav", &m);
events();
music_close(&m);
SDL_Quit();
return (0);
} |
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