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| matrixX = []
matrixY = []
matrixZ = []
glPushMatrix()
glLoadIdentity()
glRotatef(self.__rotX, 1, 0, 0)
matrixX = glGetFloatv(GL_MODELVIEW_MATRIX)
glPopMatrix()
glPushMatrix()
glLoadIdentity()
glRotatef(self.__rotY, 0, 1, 0)
matrixY = glGetFloatv(GL_MODELVIEW_MATRIX)
glPopMatrix()
glPushMatrix()
glLoadIdentity()
glRotatef(self.__rotZ, 0, 0, 1)
matrixZ = glGetFloatv(GL_MODELVIEW_MATRIX)
glPopMatrix()
glMultMatrixf(matrixX)
glMultMatrixf(matrixY)
glMultMatrixf(matrixZ) |
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