import pygame from pygame.locals import * from constante import * from image import * from Rect import * pygame.init() ### Ouverture fenêtre accueil ### # Fenêtre # taille_fenetre = pygame.display.Info() fenetre = pygame.display.set_mode((taille_fenetre.current_w,taille_fenetre.current_h),RESIZABLE) # Icone # icone = pygame.image.load(icone) pygame.display.set_icon(icone) # Titre # pygame.display.set_caption(titre_fenetre) ### Boucle événementielle ### continuer = 1 while continuer : pygame.time.Clock().tick(30) # Limitation de tick # table = pygame.image.load(table).convert_alpha() fenetre.blit(table,(200,150)) # (x,y) tableau_de_bord = pygame.image.load(tableau_de_bord).convert_alpha() fenetre.blit(tableau_de_bord,(35,680)) test = pygame.image.load("image/test.png").convert() fenetre.blit(test,(1083,511)) reserve = pygame.image.load(reserve).convert_alpha() fenetre.blit(reserve,(42,0)) reserve_2 = pygame.image.load(reserve_2).convert_alpha() fenetre.blit(reserve_2,(25,75)) jeton_10 = pygame.image.load(jeton_10).convert_alpha() fenetre.blit(jeton_10,(1350,75)) jeton_20 = pygame.image.load(jeton_20).convert_alpha() fenetre.blit(jeton_20,(1500,75)) jeton_50 = pygame.image.load(jeton_50).convert_alpha() fenetre.blit(jeton_50,(1350,225)) jeton_100 = pygame.image.load(jeton_100).convert_alpha() fenetre.blit(jeton_100,(1500,225)) jeton_200 = pygame.image.load(jeton_200).convert_alpha() fenetre.blit(jeton_200,(1350,375)) jeton_500 = pygame.image.load(jeton_500).convert_alpha() fenetre.blit(jeton_500,(1500,375)) mise = pygame.image.load(mise).convert_alpha() fenetre.blit(mise,(1399,0)) pygame.display.flip() while continuer : for event in pygame.event.get(): if event.type == QUIT : continuer = 0 pygame.quit() if event.type == KEYDOWN : if event.type == K_ESCAPE : continuer = 0 pygame.quit() if event.type == K_SPACE : continuer = 0 pygame.quit() if event.type == MOUSEBUTTONUP : if event.button == 1: if rect_noir.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_rouge.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_0_vert.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_00_vert.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_1.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_2.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_3.collidepoint(event.pos): continuer = 0 pygame.quit() if rect_jeton_10.collidepoint(event.pos): continuer = 0 pygame.quit()