package panels; import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyListener; import javax.swing.JPanel; import main.Main; public class GamePanel extends JPanel { int x = 25; int y = 25; public void paintComponent(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, 500, 500); for (int i = 0; i < 20; i++) { for (int ii = 0; ii < 20; ii++) { switch (Main.tab[i][ii]) { case 0: g.setColor(Color.WHITE); break; case 1: g.setColor(Color.DARK_GRAY); break; case 2: g.setColor(Color.BLUE); break; default: g.setColor(Color.MAGENTA); break; } g.fillRect(x + (20*ii), y + (20*i), 20, 20); } } } }