import pygame from pygame.locals import * import sys import os pygame.init() #Son son = pygame.mixer.Sound("main.wav") son.play() #Ouverture de la fenêtre Pygame fenetre = pygame.display.set_mode((900, 650)) #Chargement et collage du fond fond = pygame.image.load("background.jpg").convert() fond_2 = pygame.image.load("background2.2.jpg").convert() fond_3 = pygame.image.load("background2.jpg").convert() quite = pygame.image.load("quit.png").convert_alpha() facil = pygame.image.load("facil.png").convert_alpha() moyen = pygame.image.load("moyen.png").convert_alpha() mathe = pygame.image.load("math.png").convert_alpha() add = pygame.image.load("add.png").convert_alpha() sous = pygame.image.load("sous.png").convert_alpha() mult = pygame.image.load("mult.png").convert_alpha() fenetre.blit(fond, (0,0)) #Chargement et collage du personnage perso = pygame.image.load("perso.png").convert_alpha() fenetre.blit(perso, (345,450)) fenetre.blit(quite, (823,570)) #Rafraîchissement de l'écran pygame.display.flip() #BOUCLE INFINIE continuer = 1 while continuer: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN : if event.button == 1 and 450 < event.pos[1] < 530 and 345 < event.pos[0] < 585 : fenetre.blit(fond_2, (0,0)) fenetre.blit(add, (314,292)) fenetre.blit(sous, (314,396)) fenetre.blit(mult, (314,500)) if event.button == 1 and 292 < event.pos[1] < 367 and 314 < event.pos[0] < 585 : fenetre.blit(fond_3, (0,0)) fenetre.blit(facil, (314,292)) fenetre.blit(moyen, (314,396)) fenetre.blit(mathe, (314,500)) if event.button == 1 and 570 < event.pos[1] < 650 and 823 < event.pos[0] < 900 : continuer = 0 pygame.display.flip()