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| #include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption("Mon premier programme OpenGL !",NULL);
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
int continuer = 1;
SDL_Event event;
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.key.keysym.sym) // Comment entrer
{
case SDLK_ESCAPE:
continuer = 0;
break;
case SDLK_RIGHT:
break;//J'ignore que mettre pour press de touche droite
case SDLK_LEFT:
break;//Ici pour la touche de gauche
}
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
gluOrtho2D(0,680,0,480);
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
//-------------------------------------
glTranslated(50,20,0);
glColor3ub(254,128,1);
glBegin(GL_QUADS);
glVertex2d(0,-20/2);
glVertex2d(0,20/2);
glVertex2d(50,20/2);
glVertex2d(50,-20/2);
glEnd();
//------------------------------------------
glTranslated(50/2,15,0);
glRotated(45,0,0,1); // Je veux que le rectangle bouge de 45deg
glColor3ub(248,230,7);
glBegin(GL_QUADS);
glVertex2d(0,-15/2);
glVertex2d(0,15/2);
glVertex2d(150,15/2);
glVertex2d(150,-15/2);
glEnd();
//-----------------------------------------------
glTranslated(150,0,0);
glRotated(-20,0,0,1); //Je veux que ce rectangle ci tourne de -20deg
glColor3ub(186,234,21);
glBegin(GL_QUADS);
glVertex2d(0,-10/2);
glVertex2d(0,10/2);
glVertex2d(50,10/2);
glVertex2d(50,-10/2);
glEnd();
//----------------------------------------------------
glTranslated(50,0,0);
glRotated(-45-(-20),0,0,1);
glColor3ub(255,255,255);
glBegin(GL_LINES);
glVertex2i(0,0);
glVertex2i(0,-70);
glEnd();
//----------------------------------------------------------
glTranslated(-4,-70,0);
glColor3ub(255,0,0);
glBegin(GL_QUADS);
glVertex2d(0,-10/2);
glVertex2d(0,10/2);
glVertex2d(10,10/2);
glVertex2d(10,-10/2);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return 0;
} |
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