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| #pragma once
#include<windows.h>
namespace claviersimulesouris2 {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Description résumée de Form1
///
/// AVERTISSEMENT*: si vous modifiez le nom de cette classe, vous devrez modifier la
/// propriété 'Nom du fichier de ressources' de l'outil de compilation de ressource managée
/// pour tous les fichiers .resx dont dépend cette classe. Dans le cas contraire,
/// les concepteurs ne pourront pas interagir correctement avec les ressources
/// localisées associées à ce formulaire.
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO*: ajoutez ici le code du constructeur
//
}
protected:
/// <summary>
/// Nettoyage des ressources utilisées.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
protected:
private: System::Windows::Forms::Timer^ timer1;
private: System::Windows::Forms::Button^ button2;
private: System::Windows::Forms::RadioButton^ left;
private: System::Windows::Forms::RadioButton^ right;
private: System::Windows::Forms::Button^ button3;
private: System::ComponentModel::IContainer^ components;
private:
/// <summary>
/// Variable nécessaire au concepteur.
/// </summary>
#pragma region Windows Form Designer generated code
/// <summary>
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
/// le contenu de cette méthode avec l'éditeur de code.
/// </summary>
void InitializeComponent(void)
{
this->components = (gcnew System::ComponentModel::Container());
this->button1 = (gcnew System::Windows::Forms::Button());
this->timer1 = (gcnew System::Windows::Forms::Timer(this->components));
this->button2 = (gcnew System::Windows::Forms::Button());
this->left = (gcnew System::Windows::Forms::RadioButton());
this->right = (gcnew System::Windows::Forms::RadioButton());
this->button3 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(12, 12);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(132, 34);
this->button1->TabIndex = 0;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// timer1
//
this->timer1->Interval = 10;
this->timer1->Tick += gcnew System::EventHandler(this, &Form1::timer1_Tick);
//
// button2
//
this->button2->Location = System::Drawing::Point(190, 30);
this->button2->Name = L"button2";
this->button2->Size = System::Drawing::Size(78, 31);
this->button2->TabIndex = 5;
this->button2->Text = L"button2";
this->button2->UseVisualStyleBackColor = true;
this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);
//
// left
//
this->left->AutoSize = true;
this->left->Location = System::Drawing::Point(26, 221);
this->left->Name = L"left";
this->left->Size = System::Drawing::Size(67, 17);
this->left->TabIndex = 6;
this->left->TabStop = true;
this->left->Text = L"mémoleft";
this->left->UseVisualStyleBackColor = true;
//
// right
//
this->right->AutoSize = true;
this->right->Location = System::Drawing::Point(154, 224);
this->right->Name = L"right";
this->right->Size = System::Drawing::Size(73, 17);
this->right->TabIndex = 7;
this->right->TabStop = true;
this->right->Text = L"mémoright";
this->right->UseVisualStyleBackColor = true;
//
// button3
//
this->button3->Location = System::Drawing::Point(68, 89);
this->button3->Name = L"button3";
this->button3->Size = System::Drawing::Size(99, 48);
this->button3->TabIndex = 8;
this->button3->Text = L"button3";
this->button3->UseVisualStyleBackColor = true;
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 264);
this->Controls->Add(this->button3);
this->Controls->Add(this->right);
this->Controls->Add(this->left);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
left->Checked=false;
right->Checked=false;
timer1->Enabled=true;
}
private: System::Void timer1_Tick(System::Object^ sender, System::EventArgs^ e)
{
//int out;
//int i;
POINT position;
DWORD dwEventFlags;
DWORD dwData=0;
dwEventFlags= MOUSEEVENTF_ABSOLUTE;
if ((GetAsyncKeyState (VK_LEFT) <0) ^ left->Checked) // ^ = ou exclusif si égal à 1 on a un changement d'état sinon 0
{
if (left->Checked)// on est passé de l'état 1 à 0 => mouse up
{
left->Checked = false;
GetCursorPos(&position);
dwEventFlags |= MOUSEEVENTF_LEFTUP;
mouse_event(dwEventFlags,position.x,position.y,dwData,0);
}//fin du if (left)
else // on est passé de l'etat 0 à 1 => mouse down
{
left->Checked = true; // on met à true la variable pour mémoriser l'état
GetCursorPos(&position);
dwEventFlags |= MOUSEEVENTF_LEFTDOWN;
mouse_event(dwEventFlags,position.x,position.y,dwData,0);
} // fin du else if(left)
}//fin du if (GetAsyncKeyState(VK_LEFT) ^ Left)
if ((GetAsyncKeyState (VK_RIGHT) <0) ^ right->Checked) // ^ = ou exclusif si égal à 1 on a un changement d'état sinon 0
{
if (right->Checked)// on est passé de l'état 1 à 0 => mouse up
{
right->Checked = false;
GetCursorPos(&position);
dwEventFlags |= MOUSEEVENTF_RIGHTUP;
mouse_event(dwEventFlags,position.x,position.y,dwData,0);
}//fin du if (right)
else // on est passé de l'etat 0 à 1 => mouse down
{
right->Checked = true; // on met à true la variable pour mémoriser l'état
GetCursorPos(&position);
dwEventFlags |= MOUSEEVENTF_RIGHTDOWN;
mouse_event(dwEventFlags,position.x,position.y,dwData,0);
} // fin du else if(right)
}
} // fin du timer
private: System::Void button2_Click(System::Object^ sender, System::EventArgs^ e)
{
timer1->Enabled=false;
}
};
} |
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