1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
| #include "ThreadClass.h"
ThreadClass::ThreadClass()
{
//initialisation
m_hThread = NULL;
m_dwThreadId = 0;
}
ThreadClass::~ThreadClass()
{
//terminer le thread
this->Terminer();
}
void ThreadClass::Start(void)
{
//si thread non actif
if(!m_hThread)
//création du thread
m_hThread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Thread,(LPVOID)this,0,&m_dwThreadId);
}
void ThreadClass::Stop(void)
{
//si thread actif
if(m_hThread)
{
//stop
PostThreadMessage(m_dwThreadId,WM_STOPTHREAD,0,0);
this->Wait(INFINITE);
//initialisation
CloseHandle(m_hThread);
m_hThread = NULL;
m_dwThreadId = 0;
}
}
void ThreadClass::Terminer(void)
{
//si thread actif
if(m_hThread)
{
//terminer
TerminateThread(m_hThread,0);
CloseHandle(m_hThread);
}
//initialisation
m_hThread = NULL;
m_dwThreadId = 0;
}
void ThreadClass::SetPriorite(int iPriorite) const
{
//si le thread a été déclaré
if(m_hThread)
//changer la priorité
SetThreadPriority(m_hThread,iPriorite);
}
BOOL ThreadClass::IsAlive(void) const
{
return (m_hThread!=NULL);
}
HANDLE ThreadClass::GetHandle(void) const
{
return m_hThread;
}
void ThreadClass::SetHandle(HANDLE h)
{
m_hThread = h;
}
DWORD ThreadClass::GetID(void) const
{
return m_dwThreadId;
}
void ThreadClass::SetID(DWORD id)
{
m_dwThreadId = id;
}
DWORD ThreadClass::Wait(DWORD dwTimeOut) const
{
return WaitForSingleObject(m_hThread,dwTimeOut);
}
DWORD WINAPI Thread(LPVOID pParam)
{
//appeler la méthode run
((ThreadClass*)pParam)->Run();
//fin du thread
CloseHandle(((ThreadClass*)pParam)->GetHandle());
((ThreadClass*)pParam)->SetHandle(NULL);
((ThreadClass*)pParam)->SetID(0);
return 0;
}
void ThreadClass::WaitOne()
{
ResetEvent(hEvent);
WaitForSingleObject(hEvent,INFINITE);
}
void ThreadClass::Set()
{
SetEvent(hEvent);
} |
Partager