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GXSetVerifyLevel(GX_WARN_SEVERE);
//screen size
GXRenderModeObj* pRenderMode = G3D::G3DState::GetRenderModeObj();
//screen setup
//TODO: set screen projection matrix as ortho, with 1.0 = 1 px
COrthoViewport viewport( 0, 0, pRenderMode->fbWidth, pRenderMode->efbHeight,
0, 0, pRenderMode->fbWidth, pRenderMode->efbHeight); //pRenderMode->efbHeight,pRenderMode->fbWidth
viewport.Setup();
//////////////////////////////////////////////////////////////////////////
//begin pass 1
GXFlush();
GXPixModeSync();
// GXInvalidateTexRegion();
//capture EFB
g_FramebufferAccessor.CaptureFramebuffer(&efbFull, GX_FALSE); //GX_TRUE
//texture
GXInvalidateTexAll();
GXLoadTexObj(&efbFull.efbTex, GX_TEXMAP0);
//lighting off
GXSetNumChans(0);
GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
GXSetChanCtrl(GX_COLOR1A1, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
//tex coords
f32 fPixDecalX = 1.0 / G3D::G3DState::GetRenderModeObj()->fbWidth;
//f32 fPixDecalY = 1.0 / G3D::G3DState::GetRenderModeObj()->efbHeight;
//todo: generate texcoords accoordingly & correctly
GXSetNumTexGens(7);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); //moved about 0px in X
Mtx m1, m2, m3, m4, m5, m6;
MTXIdentity(m1);
MTXRowCol(m1, 0, 3) = -3 * fPixDecalX;
MTXIdentity(m2);
MTXRowCol(m1, 0, 3) = -2 * fPixDecalX;
MTXIdentity(m3);
MTXRowCol(m2, 0, 3) = -1 * fPixDecalX;
MTXIdentity(m3);
MTXRowCol(m3, 0, 3) = +3 * fPixDecalX;
MTXIdentity(m4);
MTXRowCol(m3, 0, 3) = +3 * fPixDecalX;
MTXIdentity(m5);
MTXRowCol(m3, 0, 3) = +2 * fPixDecalX;
MTXIdentity(m6);
MTXRowCol(m3, 0, 3) = +1 * fPixDecalX;
GXLoadTexMtxImm(m1, GX_TEXMTX1, GX_MTX2x4);
GXLoadTexMtxImm(m2, GX_TEXMTX2, GX_MTX2x4);
GXLoadTexMtxImm(m3, GX_TEXMTX3, GX_MTX2x4);
GXLoadTexMtxImm(m4, GX_TEXMTX4, GX_MTX2x4);
GXLoadTexMtxImm(m5, GX_TEXMTX5, GX_MTX2x4);
GXLoadTexMtxImm(m6, GX_TEXMTX6, GX_MTX2x4);
GXSetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX1); //moved about -3px in X
GXSetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX2); //moved about -2px in X
GXSetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX3); //moved about -1px in X
GXSetTexCoordGen(GX_TEXCOORD4, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX4); //moved about +3px in X
GXSetTexCoordGen(GX_TEXCOORD5, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX5); //moved about +2px in X
GXSetTexCoordGen(GX_TEXCOORD6, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX6); //moved about +1px in X
//tev kcolor
GXSetTevKColor(GX_KCOLOR0, m_cThreshold);
GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
//todo: generate gauss factors
//1 6 15 20 15 6 1 ~> 64
u8 uGauss_3 = 256 * 1 / 64; //= 256 * 1 / 32 when GX_CS_DIVIDE_2
u8 uGauss_2 = 256 * 6 / 64; //= 256 * 6 / 32 when GX_CS_DIVIDE_2
u8 uGauss_1 = 256 * 15 / 64; //= 256 * 15 / 32 when GX_CS_DIVIDE_2
u8 uGauss_0 = 256 * 20 / 64; //= 256 * 20 / 32 when GX_CS_DIVIDE_2
GXColor cGaussFactors = {uGauss_0, uGauss_1, uGauss_2, uGauss_3};
GXSetTevKColor(GX_KCOLOR1, cGaussFactors);
GXSetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K1_R);
GXSetTevKColorSel(GX_TEVSTAGE2, GX_TEV_KCSEL_K1_G);
GXSetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K1_G);
GXSetTevKColorSel(GX_TEVSTAGE4, GX_TEV_KCSEL_K1_B);
GXSetTevKColorSel(GX_TEVSTAGE5, GX_TEV_KCSEL_K1_B);
GXSetTevKColorSel(GX_TEVSTAGE6, GX_TEV_KCSEL_K1_A);
GXSetTevKColorSel(GX_TEVSTAGE7, GX_TEV_KCSEL_K1_A);
//tev stages //(D {+,-} ( (1-C)*A + C*B ) + X) * S
GXSetNumTevStages(8);
//1st stage: reg0 = clamp(tex > threshold = tex : 0, 0, 255)
//R: d[R] + ((a[R] > b[R]) ? c[R] :0 );
//G: d[G] + ((a[G] > b[G]) ? c[G] :0 );
//B: d[B] + ((a[B] > b[B]) ? c[B] :0 );
GXSetTevOrder( GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL );
//GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_ONE, GX_CC_TEXC);
//GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_SUB, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_KONST, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_COMP_RGB8_GT, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVREG0);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVREG0);
//2nd stage: regprev = reg0 * 20/64, texcoord0
GXSetTevOrder( GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//3rd stage: regprev += reg0 * 1/64, texcoord1
GXSetTevOrder( GX_TEVSTAGE2, GX_TEXCOORD1, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE2, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE2, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//4th stage: regprev += reg0 * 1/64, texcoord4
GXSetTevOrder( GX_TEVSTAGE3, GX_TEXCOORD4, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE3, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE3, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//5th stage: regprev += reg0 * 6/64, texcoord2
GXSetTevOrder( GX_TEVSTAGE4, GX_TEXCOORD2, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE4, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE4, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE4, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE4, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//6th stage: regprev += reg0 * 6/64, texcoord5
GXSetTevOrder( GX_TEVSTAGE5, GX_TEXCOORD5, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE5, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE5, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE5, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE5, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//7th stage: regprev += reg0 * 15/64, texcoord3
GXSetTevOrder( GX_TEVSTAGE6, GX_TEXCOORD3, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE6, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE6, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE6, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE6, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//8th stage: regprev += reg0 * 15/64, texcoord6
GXSetTevOrder( GX_TEVSTAGE7, GX_TEXCOORD6, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE7, GX_CC_ZERO, GX_CC_C0, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE7, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE7, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE7, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//pixel logic
GXSetZMode( GX_TRUE, GX_ALWAYS, GX_TRUE );
GXSetZCompLoc( GX_DISABLE );
GXSetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_COPY);
//display on 4 quads
SetupQuadVertexDesc(1);
DrawQuad(viewport, s_rRedux1);
DrawQuad(viewport, s_rRedux2);
DrawQuad(viewport, s_rRedux3);
DrawQuad(viewport, s_rRedux4);
//done 1st pass
GXFlush();
GXPixModeSync();
//////////////////////////////////////////////////////////////////////////
//2nd pass
//capture EFB
g_FramebufferAccessor.CaptureFramebuffer(&efbPass2, GX_FALSE); //GX_TRUE
//texture
GXInvalidateTexAll();
GXLoadTexObj(&efbPass2.efbTex, GX_TEXMAP0);
//lighting off
GXSetNumChans(0);
GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
GXSetChanCtrl(GX_COLOR1A1, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
//tex coords
f32 fPixDecalY = 1.0 / G3D::G3DState::GetRenderModeObj()->efbHeight;
//todo: generate texcoords accoordingly & correctly
GXSetNumTexGens(7);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); //moved about 0px in Y
Mtx n1, n2, n3, n4, n5, n6;
MTXIdentity(n1);
MTXRowCol(n1, 1, 3) = -3 * fPixDecalY;
MTXIdentity(n2);
MTXRowCol(n1, 1, 3) = -2 * fPixDecalY;
MTXIdentity(n3);
MTXRowCol(n2, 1, 3) = -1 * fPixDecalY;
MTXIdentity(n3);
MTXRowCol(n3, 1, 3) = +3 * fPixDecalY;
MTXIdentity(n4);
MTXRowCol(n3, 1, 3) = +3 * fPixDecalY;
MTXIdentity(n5);
MTXRowCol(n3, 1, 3) = +2 * fPixDecalY;
MTXIdentity(n6);
MTXRowCol(n3, 1, 3) = +1 * fPixDecalY;
GXLoadTexMtxImm(n1, GX_TEXMTX1, GX_MTX2x4);
GXLoadTexMtxImm(n2, GX_TEXMTX2, GX_MTX2x4);
GXLoadTexMtxImm(n3, GX_TEXMTX3, GX_MTX2x4);
GXLoadTexMtxImm(n4, GX_TEXMTX4, GX_MTX2x4);
GXLoadTexMtxImm(n5, GX_TEXMTX5, GX_MTX2x4);
GXLoadTexMtxImm(n6, GX_TEXMTX6, GX_MTX2x4);
GXSetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX1); //moved about -3px in Y
GXSetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX2); //moved about -2px in Y
GXSetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX3); //moved about -1px in Y
GXSetTexCoordGen(GX_TEXCOORD4, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX4); //moved about +3px in Y
GXSetTexCoordGen(GX_TEXCOORD5, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX5); //moved about +2px in Y
GXSetTexCoordGen(GX_TEXCOORD6, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX6); //moved about +1px in Y
//tev kcolor
GXSetTevKColor(GX_KCOLOR1, cGaussFactors);
GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K1_R);
GXSetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K1_G);
GXSetTevKColorSel(GX_TEVSTAGE2, GX_TEV_KCSEL_K1_G);
GXSetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K1_B);
GXSetTevKColorSel(GX_TEVSTAGE4, GX_TEV_KCSEL_K1_B);
GXSetTevKColorSel(GX_TEVSTAGE5, GX_TEV_KCSEL_K1_A);
GXSetTevKColorSel(GX_TEVSTAGE6, GX_TEV_KCSEL_K1_A);
//tev stages //(D {+,-} ( (1-C)*A + C*B ) + X) * S
GXSetNumTevStages(7);
//1st stage: regprev = texc * 20/64, texcoord0
GXSetTevOrder( GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//2nd stage: regprev += texc * 1/64, texcoord1
GXSetTevOrder( GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//3rd stage: regprev += texc * 1/64, texcoord4
GXSetTevOrder( GX_TEVSTAGE2, GX_TEXCOORD4, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE2, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE2, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//4th stage: regprev += texc * 6/64, texcoord2
GXSetTevOrder( GX_TEVSTAGE3, GX_TEXCOORD2, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE3, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE3, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//5th stage: regprev += texc * 6/64, texcoord5
GXSetTevOrder( GX_TEVSTAGE4, GX_TEXCOORD5, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE4, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE4, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE4, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE4, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//6th stage: regprev += texc * 15/64, texcoord3
GXSetTevOrder( GX_TEVSTAGE5, GX_TEXCOORD3, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE5, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE5, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE5, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE5, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//7th stage: regprev += texc * 15/64, texcoord6
GXSetTevOrder( GX_TEVSTAGE6, GX_TEXCOORD6, GX_TEXMAP0, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE6, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE6, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE6, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE6, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//pixel logic
GXSetZMode( GX_TRUE, GX_ALWAYS, GX_TRUE );
GXSetZCompLoc( GX_DISABLE );
GXSetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_COPY);
//display on 1 quads
SetupQuadVertexDesc(1);
DrawQuad(viewport, 0, 0, pRenderMode->fbWidth, pRenderMode->efbHeight, 1);
//done 2nd pass
GXFlush();
GXPixModeSync();
//////////////////////////////////////////////////////////////////////////
//3rd pass
//capture EFB
g_FramebufferAccessor.CaptureFramebuffer(&efbRedux1, GX_FALSE);//GX_TRUE
g_FramebufferAccessor.CaptureFramebuffer(&efbRedux2, GX_FALSE);//GX_TRUE
g_FramebufferAccessor.CaptureFramebuffer(&efbRedux3, GX_FALSE); //GX_TRUE
g_FramebufferAccessor.CaptureFramebuffer(&efbRedux4, GX_FALSE); //GX_TRUE
//texture
// GXInvalidateTexAll();
GXLoadTexObj(&efbFull.efbTex, GX_TEXMAP0);
GXLoadTexObj(&efbRedux1.efbTex, GX_TEXMAP1);
GXLoadTexObj(&efbRedux2.efbTex, GX_TEXMAP2);
GXLoadTexObj(&efbRedux3.efbTex, GX_TEXMAP3);
GXLoadTexObj(&efbRedux4.efbTex, GX_TEXMAP4);
//lighting off
GXSetNumChans(0);
GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
GXSetChanCtrl(GX_COLOR1A1, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
//tex coords
GXSetNumTexGens(5);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX1, GX_IDENTITY);
GXSetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX2, GX_IDENTITY);
GXSetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX3, GX_IDENTITY);
GXSetTexCoordGen(GX_TEXCOORD4, GX_TG_MTX2x4, GX_TG_TEX4, GX_IDENTITY);
//tev stages //(D {+,-} ( (1-C)*A + C*B ) + X) * S
GXSetNumTevStages(5);
//tev kcolor
u8 uConstAlpha = 255;
m_cFactorRedux1.a = uConstAlpha;
GXSetTevKColor(GX_KCOLOR0, m_cFactorRedux1);
GXSetTevKColor(GX_KCOLOR1, m_cFactorRedux2);
GXSetTevKColor(GX_KCOLOR2, m_cFactorRedux3);
GXSetTevKColor(GX_KCOLOR3, m_cFactorRedux4);
GXSetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
GXSetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0);
GXSetTevKColorSel(GX_TEVSTAGE2, GX_TEV_KCSEL_K1);
GXSetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K2);
GXSetTevKColorSel(GX_TEVSTAGE4, GX_TEV_KCSEL_K3);
//1st stage: tex0 passthrough
GXSetTevOrder( GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL );
//GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_RASC, GX_CC_ZERO);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC, GX_CC_TEXC);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
//GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//2nd stage: stage0 + tex1 (might need clamping)
GXSetTevOrder( GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_APREV);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//3rd stage: stage1 + tex2 (might need clamping)
GXSetTevOrder( GX_TEVSTAGE2, GX_TEXCOORD2, GX_TEXMAP2, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE2, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE2, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_APREV);
GXSetTevAlphaOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//4th stage: stage2 + tex3 (might need clamping)
GXSetTevOrder( GX_TEVSTAGE3, GX_TEXCOORD3, GX_TEXMAP3, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE3, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE3, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_APREV);
GXSetTevAlphaOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//5th stage: stage3 + tex4 (might need clamping)
GXSetTevOrder( GX_TEVSTAGE4, GX_TEXCOORD4, GX_TEXMAP4, GX_COLOR_NULL );
GXSetTevColorIn(GX_TEVSTAGE4, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GXSetTevColorOp(GX_TEVSTAGE4, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE4, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_APREV);
GXSetTevAlphaOp(GX_TEVSTAGE4, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
//display on 1 quad
SetupQuadVertexDesc(5, true);
//DrawQuad(viewport, 200, 200, 400, 300, 5);
DrawQuad(viewport, 0, 0, pRenderMode->fbWidth, pRenderMode->efbHeight, 5, m_cFactorFull);
//done 3rd pass
GXFlush();
GXSetVerifyLevel(GX_WARN_NONE);
//restore screen setup
//todo: restore projection matrices to previous settings
viewport.Restore(); |
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