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#include "SDL/SDL.h"
#include "SDL_mixer.h"
int main( int argc, char* args[] ) {
int audio_rate=22050;
Uint16 audio_format=AUDIO_S8;//S16SYS
int audio_channels=2;
int audio_buffers=512;//4096
if (SDL_Init(SDL_INIT_EVERYTHING)==0) {
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)==0) {
Mix_CloseAudio();
printf("ok1,");
}
else
printf("pas ok1,");
SDL_Quit();
}
else
printf("pas du tout ok1,");
if (SDL_Init(SDL_INIT_EVERYTHING)==0) {
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)==0) {
Mix_CloseAudio();
printf("ok2,");
}
else
printf("pas ok2,");
SDL_Quit();
}
else
printf("pas du tout ok2,");
printf("c'est fini");
return 0;
} |
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